How do wall slumps work in this game?

So when you splat the opponet against a wall with a wall splatting move, you can follow up with a combo, and if you try splatting them while they are in a Critical stun level 3, you won't be getting any follow ups, the opponent will just fall on the ground.

Also after some attacks you can't follow up with any combos, and if you do a move during a wall combo that will resplat them against the wall, theres a different animation where they kinda slowly slide down the wall and you can't follow up with any kind of move.

Can someone please explain how the walls work in DOA 5? Cause I still don't quite understand the wall slums and stuff.
 

Sindor

New Member
Opponent was airborn before launched into wall? The wall trigger a common animation which you can't hit him anymore before he rises again.
Opponent wasn't airborne before launched into wall? The wall trigger another common animation which is rebound against wall while airborne. So you can chain more combo against him.
Opponent wasn't airborne before launched into wall, opponent was at least 4 meters away of wall, wall stage have "ring wall" properties? Opponent will rebound while staying on his feet, while being stunned for the time of this rebound animation.
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
So when you splat the opponet against a wall with a wall splatting move, you can follow up with a combo, and if you try splatting them while they are in a Critical stun level 3, you won't be getting any follow ups, the opponent will just fall on the ground.

Also after some attacks you can't follow up with any combos, and if you do a move during a wall combo that will resplat them against the wall, theres a different animation where they kinda slowly slide down the wall and you can't follow up with any kind of move.

Can someone please explain how the walls work in DOA 5? Cause I still don't quite understand the wall slums and stuff.
There's not much to explain. If they are sent flying to a wall with their back turned to you, they'll likely slump from it. When they do your options to follow up are limited since they are lower than if they would have been wall splatted normally so you can't use certain attacks.

If you wall splat them and then do another attack that wallsplat them, then it'll cause a wallsplat that can't be comboed from since the second time they'll just slide to the ground and they're be invulnerable to attacks until they're fully on the ground
 

Awesmic

Well-Known Member
Standard Donor
What's the difference between half wall and full wall btw?
A half wall is an obstacle you can knock an opponent over as well as vault yourself over. A good example in DOA6 is the neon signs in the Casino area of the Unforgettable, or the barricade in the Hot Zone area.

Full walls can't be vaulted over. Instead, the opponent simply slams to it like a normal wall.
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
A half wall is an obstacle you can knock an opponent over as well as vault yourself over. A good example in DOA6 is the neon signs in the Casino area of the Unforgettable, or the barricade in the Hot Zone area.

Full walls can't be vaulted over. Instead, the opponent simply slams to it like a normal wall.
That and it's not really a true obstacle in DOA6 or DOA5LR(The Hot zone's half wall obstacle when you break the barricade) since the vault over it is forced unlike DOA4 and Dimensions where when the opponent is sent over it you can remain behind the half wall and basically jump over when you want in most cases. In 6 it's now just a normal danger zones where you have to react to what you think will happen.

Another thing is if you don't free cancel, you'll be able to use half wall attacks depending on how quick you do it after the vault, like if Kasumi attacks immediately with P, she'll do her 8P but if she does it a bit later she'll do her 33P, and for kicks she'll do a mid kick version of her 9PK or she'll do her 1K if timed a bit late.
 
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