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  1. XxSakuraLuvaxX

    DOA6 Graphics Thread

    From how I see it, DOA6 did some things really well, and while some of those base implementations have potential to make the game gorgeous, it seems like a lot of that was messed with by bad decisions further in development.. They moved to a PBR based render engine, following other fighting...
  2. XxSakuraLuvaxX

    The Dead or Alive 6 Photography Thread

    osu! + photoshop and some texture modding was mostly trying to get a pic of the shirt texture but i love her expression here and i made some makeup changes so but anyway a while back someone on fsd had a profile picture with hitomi and a shirt similar to this! so i uh did it
  3. XxSakuraLuvaxX

    DOA6 Graphics Thread

    well.... they've done it ! :oops: (idk if i can link to loverslab hehe just google it) not really nsfw spoiler i mean kind of it's a pretty tame change at least from what you can see in the photos
  4. XxSakuraLuvaxX

    DOA6 Graphics Thread

    seems like it increased the resolution of the shadows. the shadow on kasumi's leg is rounder and slightly less blurred. that's it though.. and considering that's been a base pc feature......... lol. was hoping we'd actually get a noticeable difference but oh well
  5. XxSakuraLuvaxX

    Offical Helena Gameplay Discussion Thread

    1P+K seems to let you cancel the ducking animation with 44, putting you into bokuho immediately. if you look at my inputs, (i'm using a d-pad) it seems like my messy attempts at inputting 7 quickly also accidentally includes a 44.. i can't seem to do the same with 2P+K, the 44 input is buffered...
  6. XxSakuraLuvaxX

    DOA6 Graphics Thread

    not to interrupt the rightfully deserved queen lisa talk but WHERE are these white lights coming from??? this is the only big complaint i have graphically.. the specular highlights they make just look so out of place
  7. XxSakuraLuvaxX

    "I will fight on!" The Kasumi Gameplay Discussion Thread

    Juggles scale so much harder than before.. KK7K combos get out-damaged really easily by shorter, heavier hitting juggles. 236T 33P BT H+K P 6P+KK does 64, (light, mid AND heavy-weight!) seems to be the highest I can get without any timing necessary, which is more than 6K PPKK at 60 damage. 66K:K...
  8. XxSakuraLuvaxX

    DOA6 Hair Thread

    i KNEW SOMETHING HAD CHANGED OMFGGG i was looking for hitomi clips for ages because that first example of hair physics TURNED ME ON the first one has a bit too much 'air damping' so the hair kind of floats and moves when it shouldn't but the second one.. is that jello? while both examples...
  9. XxSakuraLuvaxX

    DOA6 Graphics Thread

    ok i understand that leifang is a rich queent with her 18 inch brazilian bundles but this pic shows how relatively similar the hair models are while thicker hair textures make such a huge difference
  10. XxSakuraLuvaxX

    someone thought they were part of my kasumi combo video when they actually just disconnected...

    someone thought they were part of my kasumi combo video when they actually just disconnected from the match and i got a couple minutes of free training as player 1 I CANT BREATHE
  11. XxSakuraLuvaxX

    "I will fight on!" The Kasumi Gameplay Discussion Thread

    honestly I got really frustrated trying to actually win since the netcode + delay through remote play on PC wouldn't even let me react to stuff like ayane's 1P1K.. I decided to just go for combos because it was more about trying to stun launch every moment I got hehe.. less stressful for me xd...
  12. XxSakuraLuvaxX

    "I will fight on!" The Kasumi Gameplay Discussion Thread

    hello i made a short combo video ! : ) but back to discoveries.. her range 3/4 game is such a bigger threat now that we have (3P+K) 9PP since people can't just duck under 9PK, 9PT and 3P+KP. don't whiff it though cause she recovers for a ridiculously long time. i don't think it's plus on block...
  13. XxSakuraLuvaxX

    "I will fight on!" The Kasumi Gameplay Discussion Thread

    got two matches in with panicitstylor and i really enjoyed my first hour of playing newsumi! the stage is just a bit too small to try combos with KK7K > new stuff so that was unfortunate anyway.. changes and things! 236P (her old 6P+K) doesn't stun anymore, just knocksback 6P6K doesn't...
  14. XxSakuraLuvaxX

    DOA6 Graphics Thread

    male bodies are handled the same way as in DOA5 as expected but the new texture is so detailed!! the blue veins on brad's arm and leg????? the flavor... also i don't think eliot has a navel
  15. XxSakuraLuvaxX

    Team NINJA Social Media Updates for DOA6

    "Players must be Playstation Plus members to access this version" makes me hopeful that it's just either a region specific thing for ps plus but I still do want it on steam
  16. XxSakuraLuvaxX

    DOA6 Graphics Thread

    the vignette makes me unsure of how the stage really looks but I like how it is in comparison to how orange toned it is at daytime. the lighting is odd though.. is there some kind of spotlight between them? why are their shadows pointing in two separate directions?
  17. XxSakuraLuvaxX

    DOA6 Graphics Thread

    um hitomi literally disappears during the camera switch.. couldn't they just let her finish her move and play her idle animation until it's time to jump over or something lol
  18. XxSakuraLuvaxX

    "I will fight on!" The Kasumi Gameplay Discussion Thread

    i'll cry if 4H+K > 9P > new BT H+K connects. no specific reason.. it would just look really cool :oops: if the launch height is like 4KK's or at least like 9K's at max threshold then that would be pretty nice! but normal hit-wise 66KP is definitely not giving much damage as before. maybe...
  19. XxSakuraLuvaxX

    "In the name of Mugen Tenshin” Kasumi General Discussion

    have we seen the properties for 66K~K yet? i'm so curious to see what it does airborne and on normal hit now that we've seen her 7KK hard knockdown in a juggle, as well as 66KP causing a bound.
  20. XxSakuraLuvaxX

    DOA6 Graphics Thread

    I was hoping they wouldn't use this bound animation after the VF characters but it's still here.. I think it just looks way too bouncy like a spring :( leifang's new 3PKK looks good though !
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