It's no problem at all, If anything, we can make a new page dedicated to it and some other info or make a part 2! haha
OH WOW! That's amazingly simple! that could be written down in no time. I only ever payed attention to the distance, I had no idea that reach stat was there! It even tells you...
Hahaha Well I'm very OCD about projects and you can imagine my surprise when I haphazardly discover random crap like different frames on Open/closed stances and sidestep attacks giving an extra frame when directly facing the opponent.
I actually started doing it Sunday night but all I did was just add all the moves in.
Monday night was all the block frames and today I did everything else.
I actually noticed before I started editing that template that you were making some edits to the outdated one =p
Here's my thread on the Hitomi boards with the link =p
http://www.freestepdodge.com/threads/hitomi-doa5u-frame-data.3616/#post-133076
Might you Direct me to what that is and how I would go about it? I'm rather new here and just copy pasted the horribly outdated DOA5 Template and added everything I needed. I just needed the skeleton. :confused:
Well Lucky You I made all the frame data haha :). :214::K::P: does really well as a CS mix-up into a lvl. 2 but It leaves you at quite a disadvantage (-8 on hit/ -6 on block) on Neutral. :214::P: can cause a bind in CS or on CH into a :6::6::K::K::K: or can just be used as a starter but is...
Oh hey, an important Pressure move you may have missed. :3::K:. It has fairly good range, is a mid kick and has a lot of good follow-up/mix-up potential.
FFFF..... that just reminded me... I have to go edit her Frame data again. I forgot ALL of those...
Frame data wiki was updated with all 17...
Current as of Patch Ver. 1.03 Oct. 14th. I am working on the more advanced stuff that isn't as important atm, but all the data is now in an advanced template.
And of notable mention, the Backturned variation of "THE UNBEATABLE KICK" (:8::K:) comes out 1 frame quicker, is +0 on block, is 5 more...
Thanks for the tips. That 2k that puts me at the advantage is also in 8pk6p2k. Although I would only smack that if people were ducking "THE UNBEATABLE KICK" or for mix-up's sake (I hear that tossed around a lot with Hitomi :( ).
And I've known about 2p but I've had a hard time utilizing it...
I was a little disgrunted, and though the replay didn't show it, some lag. I meant to 66kkk after that 46k but the game pumped out a 236k instead. I actually guess right on most of my holds but I guess my input is sloppy at times.
Anyways, that guy waltzed into our lobby and wailed on the whole...