What the hell is up with this launcher.
If you do KK, 4P+K, 6P, PK
it hits honoka and nico
but misses eliot, leifang, hitomi, kokoro, ayane, marie, kasumi, mila, phase
and if youve looked at the weight classes, its doesnt make any sense...
you must not have much DLC, and you either downloaded DLC after the NXOE or DOA5LR is poorly optimized for the NXOE, which is not surprising given TN spaghetti coding
i think its hilarious that theres even an ein and nyotengu section, probably the 2 characters with the least amount of tools
but to contribute instead of just criticizing,
if you stagger escape, none of nyos sitdown stuns have guaranteed follow ups except her BT4K
I was actually thinking of making a thread on the checking content load time.
I timed it and the game took 1min 34 secs to check for content. (your time might vary with amount of dlc)
The real problem is that the game doesnt need to check for content, the time it takes is literally the game...
"Hayabusa: 214P: Changed the move so that the line of attack is less likely to go off target when using this move on an opponent who has hit a vase or other stage gimmick" they listened to you master PogChamp
iirc correctly if the attack is stronger than the wake up kick, it beats the wake up kick.
theorycrafting ways to beat wake up kick is kinda of a waste of time, its way easier to test.
just set the ai to low or mid kick on reaction then knock them down, and you have a repeatable wake up kick to...