1[ RiGs SSSS combo is so weak, it was created just to stylize TaeKwonDo kicks. you get multiple hits from a 1/4 S command, as a result the high volume of HITS naturally makes this a very weak combo, although it can get creative with appearance and style, but very weak any real RIG player will...
Some people say he is only deadly close-range. most RIGs have little knowledge of how to use him and just mash potatoes, so using 2P to interrupt the majority is a smart idea, but if you guess wrong , you will be punished badly by all mid kicks and TLC moves, because 2P has very short range...
If still applicable to you.
6KK is one of his essentials, it's 2 MID KICKS , all common options after leave him negative, but most people don't know the frames and just stay defensive blocking, since that's all part of RIGs gameplan, to build that pressure on you and make you think for a sec...
Okay, so maybe 2 months ago I was fucking around in training and came across a BIG discovery (at least for myself) in RIG's arsenal of tools to see what gives him the best advantages. I was going to make a video about it but never could be bothered, oh well - for now I will share what I found in...
He's fun. was made as a 'starter' for beginners/with ease of use in mind, lacks variety , and has fuck all juggle options.
IMO , try Hitomi instead man, very well-rounded , more than Diego . Has more mix-ups + lows, more juggle potential as well.
Yeah, I only play on XBOX ONE man.
Ayane has always been trashy, I've only even seen a FEW who actually used her properly . Her MID punches are punishable , time your blocks and know when you can attack or grab her . It only takes 1 good read and you can crush her momentum and make her 2nd...
I encourage you to test out his moves in training as they STAND GUARD . wise to use the moves that leave you more positive on block .
EDIT: you want to finish the combo , all 3 hits so you're left@ -5 on block otherwise you'll be @ -10/-14 6PPP
6PK -5 as well . not too bad on block
3PP...
- they need to be conditioned to defend his guard breaks and charged attacks/past punches , then you throw them or side step when they try to counter attack . In the right hands and played properly Diego is very good IMO . But his distance tool are Meh. You make him wiff his strings or make him...
for pressure ,
throws are always an option - but you need to read your opponent and make judgements based off of how they react to you.
As for opponents? Don't be too hard on yourself - with time you will come to predict what moves your opponents are most likely to throw out, for each...
Just 1p is slow , follow up with 1PP to finish it .
otherwise poke low with 2p instead
1K is also 'OK' for low . if it connects its a decent stun - even mid punch string you can throw it in - also 2 H+K
He has no 'combos/strings' that have lows build it ( im pretty sure) so you need to use...
I play him for fun and easy wins online , I am by no means claiming to be an expert or anything on him - I have limited knowledge.
As for 4PP? Yes, correct it's HIGH-hit level move, it's positive on block and it tracks if they try to side step . only it gets beat out is by high holds or low...
Positive frames
His basic PPPP string / 46P is +6 on block ! +19 if you want to charge the last P . .... you run the risk of it being 35 start-up frames, prone to interruption, but charging it can very lucrative...here's why; it puts you at +19 (on BLOCK) ! from here , you get FREE moves...
Anti- SS [Side-Step] toolset
4P, 4PP ect, a very fast mid spinning back-fist(s) , remember to keep this in your arsenal when bitches start getting desperate and spamming Side Step
1PP is very useful as well
Also , 9K is better than 8K as a launcher, more height ( his BEST launcher is...
I admire his kicks and Tae Kwon Do as a whole, guess what, I also mained Hwoarang on Tekken lol
Like I said bro, I've been using RIG Since day 2012 L0L I dropped Hitomi+Christie+Jan Lee+Leon+Bayman+Zack ect. for him coming from off from DOA4...
I already figured out Diego on the Demo dude...
Definitely - all one simply needs to DO is pay attention to the damage their opponent deals, WITH EASE in FEWER hits.
When you make that connection, then you realise how much he was nerfed. Just compare the damage in his combos to others.
Absolutely absurd, EVEN with smart high hit-combos, his...