You don't see it as a major issue because you LIKE the guessing. >_>
No matter how you adjust holds, if you can do them in stun, with any kind of frequency, they will limit the competitive potential of the game. Period.
i would still rather have them in stun than turn the game into brain dead auto pilot combos .. creating massive tier gaps and game breaking expoits ..
i still see a room for competitivity even with mid stun holds ..
every game can be competitive .. that particular thing is what makes DOA what it is .. stripping the game of that is basicly stripping it from being DOA .. i dont want it to play like every other half assed fighter out there ..
and even with the guessing that you guys seem to hate so much .. there IS a high level of skill involved and a good player can infact exploit a poor player in this game just like every other game
if u see a hold spammer you throw more
if you see someone that only holds mids .. you batter him with highs n lows ..
if you see someone that hits relentlesly .. you hold him
if you see someone that doesnt hold at all you can mix the hell out of him ..
holds make the game nice and aggressive and .. yes I like that ... I like that you arent helpless as long as you have your feet on the ground ... i like that if theres 10 seconds left on the timer and your opponent hitconfirms something i like that there is a chance to come back still .. and you dont have to watch yourself die before you die like other games ..
and you guys seem to keep forgetting ..
there are instant launchers ... that if they connect you get a garanteed juggle ... thats equivalent to a hitconfirm in my book
then theres stage effects .. all of which give you garanteed damage from a single correct guess ...
then theres throws that lead to unholdable states ...
if you want to gamble for more damage .. then you gamble being stuffed .. its simple as that .. high risk/ high reward .. low risk/low reward ...
it pisses me off when people say this cant be competitive simply because of that ... atleast everyone has their equal chance ...
when you look at sf4AE .. you had broken ass yun ... and he was way higher up the tier list to the point that he broke the game ... and infact killed alot of the hype that the game worked hard to build ... come ver.2012 where the game is way more balanced and people are still recovering from the damage AE caused ...
look at marvel3 and phoenix ... almost every team in top 8 used to have a phoenix in their arsenal .. yes there are other players that didnt and they shined simply because of that .. but ... lets face it .. u find an exploit and you spam the hell out of it ...
DOA yes had tiers .. and oh god yes it had exploits ... but the hold system is what kept it all at a near balance ... so that even a character thats considered low tier can pretty much put up a fight ...
I like doa simply for the fact that you have to understand the OPPONENT .. rather than his broken ass character .. and I like that you have to keep your mind working with every button you press ... and not just get a stupid jab hit confirm into a 20+ hit auto pilot combo ... (that takes as long as a woman in labour needs to deliver twins)
I understand this argument can go on forever ...
different people simply have different tastes ...
just like you hate holds mid stun ...
some people love it ...
and that wont change ...
but I sure as hell hope they keep them ... and i wouldnt mind the tweaks they had in DOA3.1 cuz that game was gold and it seemed to work perfectly there ...