A new players pondering's

Honoka22

New Member
Hey guys im new to the Dead or alive games, i hear that's a good thing and the community are always trying to encourage new players.to join playing the franchise.

i just want to cover in this topic all the things as a new player i like and dislike. if there are any sensitive fans who see any negative comments towards dead or alive as blasphemy. move on.

so i have played a few fighting games over the years Tekken and soul caliber. but soul caliber 4 & 5 both maxed out on 999 hours game-play time are clearly my favorite. I was under no illusion when starting dead or alive i was jumping into an entirely different kettle of fish and any previous experience on other fighting games would not help me out. This is the first positive thing i have to say about DOA. Unique style and game-play to any other arcade fighters, its truly fantastic and a breath of fresh air, until you step online and get that air punched out of your lungs with a good kick to the face for good measure.

with time comes experience and with experience comes knowledge and we know knowledge is power so i know with my 140 hours spent on DOA so far is a long step away from that but there are a few things along with the good i find difficult to adapt to.

Ground game. from that i mean when i get knocked to the ground with some "few" but some that's it, i find it almost impossible to stand back up a low a mid wake up, a stand up with a block = nothing but just getting straight back into getting hit, mainly with Helen and sometimes Rachel. sometimes there is no animation my character will try and stand backup as soon as there knocked down even without being told and through that animation of trying to stand again hits will start connecting already. then you have grapples from grapple based characters that can impose even more damage when your on the ground and stop you from even standing up on your feat, I am not a fan of adding in another feature entirely to a fight that's just trying to get back onto your feat itself. something that im seeing a lot of new players struggling with.

i like the idea with soul caliber (bias) of ukemi wake ups as soon as you hit a floor without these animations of floor knockdowns as-well. i know there are ways around them but with the amount us new players need to learn it just adds to the difficulty and frustration.

im not a fan of following the masses so characters played ALOT i try to avoid. the most common i come across is Hayabusa, hayate ayane and Tina they are also the ones i fine sometimes the hardest to play against but the easiest to play as (sorry if that offends anyone) hayabusa i struggle with players who do a combo and when your on the floor try and distance themselves away from you as much as possible and use his multiple distance covering the only one i can actually counter without using block is the one where his teleportation above you to grab you can duck or side step the rest even if you do block well he just moves back faster than you can and will go for a different way. respect for the tactic sucks if your a new player.

hayate i find hard altogether with his multiple ways to catch you as you stand up. the jump kick that lands on your head just as you stand up :( and his maneuverability hit and run style i see most commonly used

and then this brings me to Tina and All other grapples based characters bass, Rachel, mila ect ect.. I hate them. simple as that, as you can tell from the comment i am a fan of strikes and long string combos. the grapple characters are my pet hate in this game.

ive seen the inputs for some of the grapples and done them myself online and compared to a 9-13 hit combo string they are simple as hell but yet reward the same amount of damage. i find this very antagonizing my pet hate once again is when your already on the floor and they have multiple ways to get you when your on the ground and then can stand up while your going through an animation and then comes yet the same game of trying to stand up again as i pointed out above.

these are my Only main negative feelings and yes of course like in all games there are maybe a few ways to avoid this and sometimes not, i am giving you a perspective from the new players joining your amazing community and the things we find hard, unfair, and turns of off the game. i love dead or alive last round and am enjoying playing and learning i just had to get some of that frustration im feeling when trying to play off my chest :)

love you guys thank you for taking the time to read this . the bold is for those who wish to read a skimming summarize
 
Hey guys im new to the Dead or alive games, i hear that's a good thing and the community are always trying to encourage new players.to join playing the franchise.

i just want to cover in this topic all the things as a new player i like and dislike. if there are any sensitive fans who see any negative comments towards dead or alive as blasphemy. move on.

so i have played a few fighting games over the years Tekken and soul caliber. but soul caliber 4 & 5 both maxed out on 999 hours game-play time are clearly my favorite. I was under no illusion when starting dead or alive i was jumping into an entirely different kettle of fish and any previous experience on other fighting games would not help me out. This is the first positive thing i have to say about DOA. Unique style and game-play to any other arcade fighters, its truly fantastic and a breath of fresh air, until you step online and get that air punched out of your lungs with a good kick to the face for good measure.

with time comes experience and with experience comes knowledge and we know knowledge is power so i know with my 140 hours spent on DOA so far is a long step away from that but there are a few things along with the good i find difficult to adapt to.

Ground game. from that i mean when i get knocked to the ground with some "few" but some that's it, i find it almost impossible to stand back up a low a mid wake up, a stand up with a block = nothing but just getting straight back into getting hit, mainly with Helen and sometimes Rachel. sometimes there is no animation my character will try and stand backup as soon as there knocked down even without being told and through that animation of trying to stand again hits will start connecting already. then you have grapples from grapple based characters that can impose even more damage when your on the ground and stop you from even standing up on your feat, I am not a fan of adding in another feature entirely to a fight that's just trying to get back onto your feat itself. something that im seeing a lot of new players struggling with.

i like the idea with soul caliber (bias) of ukemi wake ups as soon as you hit a floor without these animations of floor knockdowns as-well. i know there are ways around them but with the amount us new players need to learn it just adds to the difficulty and frustration.

im not a fan of following the masses so characters played ALOT i try to avoid. the most common i come across is Hayabusa, hayate ayane and Tina they are also the ones i fine sometimes the hardest to play against but the easiest to play as (sorry if that offends anyone) hayabusa i struggle with players who do a combo and when your on the floor try and distance themselves away from you as much as possible and use his multiple distance covering the only one i can actually counter without using block is the one where his teleportation above you to grab you can duck or side step the rest even if you do block well he just moves back faster than you can and will go for a different way. respect for the tactic sucks if your a new player.

hayate i find hard altogether with his multiple ways to catch you as you stand up. the jump kick that lands on your head just as you stand up :( and his maneuverability hit and run style i see most commonly used

and then this brings me to Tina and All other grapples based characters bass, Rachel, mila ect ect.. I hate them. simple as that, as you can tell from the comment i am a fan of strikes and long string combos. the grapple characters are my pet hate in this game.

ive seen the inputs for some of the grapples and done them myself online and compared to a 9-13 hit combo string they are simple as hell but yet reward the same amount of damage. i find this very antagonizing my pet hate once again is when your already on the floor and they have multiple ways to get you when your on the ground and then can stand up while your going through an animation and then comes yet the same game of trying to stand up again as i pointed out above.

these are my Only main negative feelings and yes of course like in all games there are maybe a few ways to avoid this and sometimes not, i am giving you a perspective from the new players joining your amazing community and the things we find hard, unfair, and turns of off the game. i love dead or alive last round and am enjoying playing and learning i just had to get some of that frustration im feeling when trying to play off my chest :)

love you guys thank you for taking the time to read this . the bold is for those who wish to read a skimming summarize
All of that is awesome... You will have those up and downs, but playing for fun and wit friends is wat matters most.. :cool:
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
Curious, what are you doing when you tech up off the ground? Are you attacking, sidestepping, not pressing anything, guarding?

Did you know that pressing 4H as a tech gives you no hurtbox during the tech?

There are also attacks that knock you down and you can press guard at the point of knockdown to tech up faster.

Hayate/Ayane/Hayabusa come in the free version of DOA5 by default so that's most likely the reason you see those three characters so much.
 
Nothing much to say on this topic, I haven't even played DoA5 yet (and haven't played DoA in ages, DoA3 was my last) but I love your writing style!
Thanks for all the bold stuff, really made skimmin easy :D
 
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