Absolan
New Member
Introduction:
Mila comes off upon fundamental inspection as a bulldog with some keepout(Although that may be me just projecting my own play-style onto her). she seems to be very good at keeping pace with and forcing opponents to guess(unless God forbid you find yourself adversed to a punch happy Kasumi, Christie, or NiCO). I get the feeling she is a VERY close-range reliant fighter; when mid or long-range she has quite a bit of difficulty closing the space discrepancy and suffers EXTENSIVELY when adverse to evasive characters(Helena, Lisa etc.). Mainly in my view it is because she has none or ineffectual long-range check moves. I am sorry in advance for no notations, or examples(I do not know how to do the whole button and arrow thing)
Strengths:
#1 Excellent damage, has SUPERB damage with feint-tackle into machine-gun blow.
#2 Has potentially highest possible damage with guaranteed ground throws(although the damage is not guaranteed, but it pisses people off so mental damage is always great)
#3 Has a GREAT ground game with great damage on unresponsive opponents.
#4 Good at keeping opponents bullying opposition with superb strings, and irritating seemingly random at times take-down to an incessantly irritating ground throw series.
#5 pretty good evasion with her new backstep, but it is also predictable.
#6 Has a good-ranged down+P poke that leaves her at +1. Very helpful indeed.
Weaknesses:
#1 vulnerable to prudent graplers as her takedown is an OH thus exploitable to throws.
#2 Weak throws; nothing particularly malicious about her throw-game(I may be overstepping as I came from Lisa's throwgame mindset)
#3 Ok-ish tracking, not that great(All non-high tracking moves are unsafe at least -7)
#4 Predictable lows
#5 forward+K seems useless (as it is short-range and does not guarantee anything)
#6 Weak wall damage after a wall-hit.(Unless it is an artificial hit it will be minimal damage)
Conclusion:
Mila is a Bulldog as stated before with superb damage(Ludicrously high if you can get the Ground throw series to land), the most irritating string-cancels in the game(in my view) and she has an Excellent meta in her ground-throw and takedown series.
She is afflicted by short-range(But not as bad as the busty T-rex), and has fairly weak tracking. the range forces her to get VERY close against Kasumi types; that is very bad.
Takedown is an OH so smart grapplers will exploit you to the grave(Just like taxes!)
All non-high tracking moves are unsafe(minimum of -7) So she is vulnerable to prudent sidestep and Christie's JAK.
She is QUEEN when fighting an opponent who refuses to get up(Which is rare...)
Additional: I'm hoping to put a general theory of Mila out there and see if you guys can help me expound and improve on it as well as increment Specifics in time
I thank and appreciate all who chose to assist...
Mila comes off upon fundamental inspection as a bulldog with some keepout(Although that may be me just projecting my own play-style onto her). she seems to be very good at keeping pace with and forcing opponents to guess(unless God forbid you find yourself adversed to a punch happy Kasumi, Christie, or NiCO). I get the feeling she is a VERY close-range reliant fighter; when mid or long-range she has quite a bit of difficulty closing the space discrepancy and suffers EXTENSIVELY when adverse to evasive characters(Helena, Lisa etc.). Mainly in my view it is because she has none or ineffectual long-range check moves. I am sorry in advance for no notations, or examples(I do not know how to do the whole button and arrow thing)
Strengths:
#1 Excellent damage, has SUPERB damage with feint-tackle into machine-gun blow.
#2 Has potentially highest possible damage with guaranteed ground throws(although the damage is not guaranteed, but it pisses people off so mental damage is always great)
#3 Has a GREAT ground game with great damage on unresponsive opponents.
#4 Good at keeping opponents bullying opposition with superb strings, and irritating seemingly random at times take-down to an incessantly irritating ground throw series.
#5 pretty good evasion with her new backstep, but it is also predictable.
#6 Has a good-ranged down+P poke that leaves her at +1. Very helpful indeed.
Weaknesses:
#1 vulnerable to prudent graplers as her takedown is an OH thus exploitable to throws.
#2 Weak throws; nothing particularly malicious about her throw-game(I may be overstepping as I came from Lisa's throwgame mindset)
#3 Ok-ish tracking, not that great(All non-high tracking moves are unsafe at least -7)
#4 Predictable lows
#5 forward+K seems useless (as it is short-range and does not guarantee anything)
#6 Weak wall damage after a wall-hit.(Unless it is an artificial hit it will be minimal damage)
Conclusion:
Mila is a Bulldog as stated before with superb damage(Ludicrously high if you can get the Ground throw series to land), the most irritating string-cancels in the game(in my view) and she has an Excellent meta in her ground-throw and takedown series.
She is afflicted by short-range(But not as bad as the busty T-rex), and has fairly weak tracking. the range forces her to get VERY close against Kasumi types; that is very bad.
Takedown is an OH so smart grapplers will exploit you to the grave(Just like taxes!)
All non-high tracking moves are unsafe(minimum of -7) So she is vulnerable to prudent sidestep and Christie's JAK.
She is QUEEN when fighting an opponent who refuses to get up(Which is rare...)
Additional: I'm hoping to put a general theory of Mila out there and see if you guys can help me expound and improve on it as well as increment Specifics in time
I thank and appreciate all who chose to assist...
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