DOA5U Any decent juggles guarantee ground throw?

synce

Well-Known Member
It's been a while since I played DOA and even longer since I mained Mila... I almost forgot how much she's changed because none of the combos I used to do work anymore. Now I can only get 2T after raw 8K which is a pretty shitty move to just throw out, or CB, which sucks if you don't like stun games.
 

Darth Lotonic X

Active Member
There's actually a combo thread for her, already, but I throw a little info here for you.

If you hit P+K or KP in a juggle you can follow-up with a ground throw if they aren't too far away.

Examples:
33P/9K/6H+K, P6P66, P+K, 2T
33P/9K/6H+K, 3PP, KP, 2T (Inconsistent)

I personally don't like 8K; shit can whiff after it, and I'm a very practical player.
 

XZero264

FSD | Nichol
Premium Donor
8K is her best open space launcher. I have no issues comboing it off anyone unless it's Alpha but that is solely because of her weight.

Right now the only way to guarantee a ground throw is off her Low Kick Hold, Mid Punch Hold, 9P/P+K in a bound like CB charged 7K or NH 9P, and P+K to launched or stunned opponents.
 
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