No.
The problem is that it takes away one of the most important things that you need to put in any sort of escape/reversal move - a chance to fail (one that's down to player skill). As anyone who knows a thing or two about good fighting game design will tell you, you don't want these mechanics to be easy for a couple of reasons. First it affects the pace of the game, bogging it down as it can discourage offense. Second, it screws up the risk reward, minimizing the reward for good neutral.
The other thing that it affects, at least for DOA, is that doesn't play to the game's strength, which is that it favors memorization less and instead encourages mind games and system knowledge. In this case, there's less reason to try to convert of something less optimal because of a guaranteed SE.