Jann Lee is rather unique as he has probably the most strike-punishable moves on block in this game, which ends up making this list rather long. I would highly suggest you look into his frames and compare notes with mine. I tried to get the most out of it, so hopefully it would be useful against that rare Jann Lee that you might encounter in future.
(-1)(-4)(-10)(-12) (
) (NT)(NT)(NT)(T)
(-1)(-4)(-16) (
) (NT)(NT)(NT)
(:[[P]]
(-1)(-4)(-10)(-13 (+6)) (
) (NT)(NT)(T)(NT)
(-1)(-4)(-10)(-14) (
) (NT)(NT)(T)(T)
(:[[P]]
(-1)(-4)(-5)(-8(
unblockable) (
) (NT)(NT)(NT)(NT) (Note: The charged unblockable deals zero damage on block but gives him +8)
(-1)(-4)(-11 (-8 on hit))(-12) (
) (NT)(NT)(NT)(T)
(-1)(-10) (
) (NT)(NT)
(
)
(-1)(-12)(-9) (
) (NT)(NT)(NT)
(-6)(-13)(-8) (
) (T)(T)(T)
(-6)(-13)(-10) (
) (T)(T)(T)
(-12)(-9) (
) (NT)(NT)
(
)
(-20)(-7)(-18) (
) (NT)(NT)(NT) **
(-9) (
) (NT)
(:[[P]]
(-5)(-13 (+8)) (
) (NT)(NT)
(-9) (
) (NT)
(/:[[P]]
(-13 (+12)) (
) (NT)
(-12 (-9 on hit))(-19) (
) (NT)(NT)
(
) (-12 (-9 on hit))(-11(-10)) (
) (NT)(NT)
(-10)(-16)(-9) (
) (NT)(T)(NT)
(-9~-10)(-16)(-13) (
) (NT)(T)(NT)
(-13)(-13) (
) (NT)(NT)
(-9~-10) (
) (T)
(-15) (
) (T)
(-9)(-15) (
) (NT)(T) (Note: can be punished by
on deep hit, but shallow hit gives no punishment opportunities, so keep that in mind)
(-9)(-12) (
) (NT)(T)
(-11)(-13)(-12) (
) (NT)(NT)(NT)
(-9)(-11) (
) (NT)(T)
(-9)(-13) (
) (NT)(T)
(
)
(-9)(-17)(-13) (
) (NT)(NT)(T)
(-11 (-8 on hit))(-12) (
) (NT)(T)
(-14) (
) (T)
(-8)(+2) (
) (NT)(NT) (Note: I still list this here due to the fact that usually the CB is used on it's own, especially in situations such as stun. Knowing that it's punishable is by itself important)
(No charge/Non PB) (-10) (
) (NT)
(-13) (
) (NT)
(-9) (
) (NT)
(
) (-11(-8~-9)) (
) (NT) (Note: He's usually at -9 when there is a stance transition)
(-18)(-11) (
) (T)(T)
BT (-11~-13) (
) (T) (Note: Usually a good bet to punish this with any throw)
BT (-8~-9) (
) (T)
BT (-9) (
) (T)
(FUFT)
(+8~+10)(-8) (
) (NT)(NT) (Note: Special wakeup option for FUFT position)
Dragon Stance
(-12) (
) (NT)
(-11) (
) (NT)
(-8) (NT)
(-21) (
) (NT) (Note: Can't be sidestepped anyway due to multiple hits)
Post
/
(-19) (
) (NT) (Note: This is only for the post-parry situation where you have blocked his parry punch. This is fairly useless as it's more of a taunt and very punishable if you're not baited and instead decide to throw him. However, I had to put it in for completion sake).
(-1)(-4)(-10)(-12) (
) (NT)(NT)(NT)(T)
(-1)(-4)(-16) (
) (NT)(NT)(NT)
(:[[P]]
(-1)(-4)(-10)(-13 (+6)) (
) (NT)(NT)(T)(NT)
(-1)(-4)(-10)(-14) (
) (NT)(NT)(T)(T)
(-1)(-4)(-11 (-8 on hit))(-12) (
) (NT)(NT)(NT)(T)
(-1)(-10) (
) (NT)(NT)
(
)
(-1)(-12)(-9) (
) (NT)(NT)(NT)
(-6)(-13)(-10) (
) (T)(T)(T)
(-12)(-9) (
) (NT)(NT)
(
)
(-20)(-7)(-18) (
) (NT)(NT)(NT)
(-9) (
) (NT)
(:[[P]]
(-5)(-13 (+8)) (
) (NT)(NT)
(-9) (
) (NT)
(/:[[P]]
(-13 (+12)) (
) (NT)
(-12 (-9 on hit))(-19) (
) (NT)(NT)
(
) (-12 (-9 on hit))(-11(-10)) (
) (NT)(NT)
(-10)(-16)(-9) (
) (NT)(T)(NT)
(-10)(-16)(-13) (
) (NT)(T)(NT)
(-13)(-13) (
) (NT)(NT)
(-9~-10) (
) (T)
(-15) (
) (T) (Note:
tends to whiff on shallow block)
(-9)(-15) (
) (NT)(T) (Note: only use
for 8i punishment)
(-9)(-12) (
) (NT)(T)
(-11)(-13)(-12) (
) (NT)(NT)(NT)
(-9)(-11) (
) (NT)(T)
(-9)(-13) (
) (NT)(T)
(
)
(-9)(-17)(-13) (
) (NT)(NT)(T)
(-11 (-8 on hit))(-12) (
) (NT)(T)
(-14) (
) (T)
(No charge/Non PB) (-10) (
) (NT)
(-13) (
) (NT)
(-9) (
) (NT)
(
) (-11(-8~-9)) (
) (NT) (Note: He's usually at -9 when there is a stance transition)
(-18)(-11) (
) (T)(T) (Note: Only
is guaranteed)
BT (-11~-13) (
) (T) (Note: Usually a good bet to punish this with any throw)
BT (-8~-9) (
) (T)
BT (-9) (
) (T)
Dragon Stance
(-12) (
) (NT)
(-11) (
) (NT)
(-21) (
) (NT) (Note: Can't be sidestepped anyway due to multiple hits)
Post
/
(-19) (
) (NT) (Note: This is only for the post-parry situation where you have blocked his parry punch. This is fairly useless as it's more of a taunt and very punishable if you're not baited and instead decide to throw him. However, I had to put it in for completion sake).
(-1)(-4)(-10)(-12) (
) (NT)(NT)(NT)(T)
(-1)(-4)(-16) (
) (NT)(NT)(NT)
(:[[P]]
(-1)(-4)(-10)(-13 (+6)) (
) (NT)(NT)(T)(NT)
(-1)(-4)(-10)(-14) (
) (NT)(NT)(T)(T)
(-1)(-4)(-11 (-8 on hit))(-12) (
) (NT)(NT)(NT)(T)
(
)
(-20)(-7)(-18) (
) (NT)(NT)(NT)
(:[[P]]
(-5)(-13 (+8)) (
) (NT)(NT)
(/:[[P]]
(-13 (+12)) (
) (NT)
(-12 (-9 on hit))(-19) (
) (NT)(NT)
(-10)(-16)(-13) (
) (NT)(T)(NT)
(-13)(-13) (
) (NT)(NT)
(-15) (
) (T)
(-9)(-12) (
) (NT)(T)
(-11)(-13)(-12) (
) (NT)(NT)(NT)
(-9)(-13) (
) (NT)(T)
(
)
(-9)(-17)(-13) (
) (NT)(NT)(T)
(-11 (-8 on hit))(-12) (
) (NT)(T)
(-14) (
) (T)
(-13) (
) (NT)
BT (-11~-13) (
) (T) (Note: Usually a good bet to punish this with any throw)
Dragon Stance
(-12) (
) (NT)
(-21) (
) (NT) (Note: Can't be sidestepped anyway due to multiple hits)
Post
/
(-19) (
) (NT) (Note: This is only for the post-parry situation where you have blocked his parry punch. This is fairly useless as it's more of a taunt and very punishable if you're not baited and instead decide to throw him. However, I had to put it in for completion sake).
(-6) (
) (T)
(-2~-5) (
) (NT) (Note: only attempt to throw on close hit.)
(-1)(-4)(-11 (-8 on hit))(-22) (NT)(NT)(NT)(T)
(-1)(-11)(-20) (
) (NT)(T)(T)
(-1)(-12)(-15) (
) (NT)(NT)(T)
(-8)(-20) (
) (T)(T)
(-12)(-15) (
) (NT)(T)
(-11 (-8 on hit))(-22) (
) (NT)(T)
(-18) (
) (T)
(-17) (
) (NT) (NB:
an be done by holding
and mashing throw. The input buffer system will register it as a crouch dash)
BT (-12) (
) (T)
Everything listed above.
(-17) (
) (NT) (No point in using this since the buffer selects the better option if you try to mash this)
TFBB
(-1)(-4)(-16) (
) (NT)(NT)(NT) (Note: hard to buffer and get the crouch buffer at the same time, but it's possible)
(-1)(-4)(-10)(-14) (
) (NT)(NT)(T)(T)
(-14) (
) (T) (Note: Hell of a lot easier to pull off as long as you react quick enough)
Dragon Stance (-21) (
) (NT)
Strike punishment
Jann Lee is unique in the sense that he has moves which are so unsafe that they are punishable by strikes and there's a list of them along with possible punishment. Some moves are also punishable by strikes only. This section is going to be very long as these are rather specific.
(-1)(-4)(-16) (
) (NT)(NT)(NT)
Punishable by:
,
(-1)(-4)(-10)(-14) (
) (NT)(NT)(T)(T)
Punishable by:
(-8)(-18) (
) (T)(T)
Punishable by:
,
P:,
,
,
(-1)(-11)(-18) (
) (NT)(T)(T)
Punishable by: same as above
(
)
(-20)(-7)(-18) (
) (NT)(NT)(NT)
Punishable by:
,
,
,
(-12 (-9 on hit))(-19) (
) (NT)(NT)
Punishable by:
,
,
,
,
,
,
SS (-18) (
) (T)
Punishable by:
(NB: second hit might whiff in this situations),
(-7) (
) (NT)
Not really punishable, but the fact that you can use anything faster than 17i without the fear of holds is good thing. Jann Lee players also cannot step back to avoid either
or
at close hit. At shallow block, just stand there as you may whiff
(-10)(-16)(-23) (
) (NT)(T)(NT)
The reason why I put this on this list is due to
on its own being one of those tools very often used by JannLee players for spacing. Pretty much the only thing which can punish it is
as everything else whiffs.
(
)
(-9)(-17)(-13) (
) (NT)(NT)(T)
Same as above, except you have another frame to potentially use your 15i mids as in this case
.
(-14) (
) (T)
Punishable by:
(-15) (
) (T)
Punishable by:
,
,
(-9)(-15) (
) (NT)(T)
Punishable by:
is a very consistent punish for this move.
(-16~-18) (
) (T)
Punishable by:
,
,
(
on crouching hit causes critical stun) (Note: It's hard to get the safe version of this move. If you block this deep, then it would be a good idea to punish it).
(-17) (
) (NT)
Punishable by:
,
Dragon Stance (-21) (
) (NT)
Punishable by:
,
,
,
,
,
,
Post
/
(-19) (
) (NT)
Punishable by:
,
,
,
,
,
,
Guaranteed into sit-down stuns
(
)
(-1)(-4)(-11 (-8 on hit))(-22) (NT)(NT)(NT)(T)
(-1)(-11)(-20) (
) (NT)(T)(T)
(-8)(-20) (
) (T)(T)
(-11 (-8 on hit))(-22) (
) (NT)(T)