Characters Bass Throw Punish Thread

UncleKitchener

Well-Known Member
Standard Donor
:bass:

Frame Data


Tier 1 (6i & 7i)

:9::P::P: (-9)(-14) (:high::mid:) (NT)(NT)
:8::P: (-10) (:mid:) (NT)
:6::P::K: (-4)(-17) (:mid::high:) (T)(NT)
:4::P::P::P::+::K: (-4)(-10)(-8) (:mid::mid::high:) (T)(T)(NT)
:4::4::P: (-9) (:mid:) (T)
:3::P: (-7) (:mid:) (NT)
:2::P::P: (-7 (-5 on hit))(-8) (:low::high:) (NT)(NT)
:1::P::P::+::K: (-16)(-8) (:low::high:) (T)(NT)
:8::K: (-17) (:high:) (NT)
:7::K: (-14) (:mid:) (NT)
:6::K::P: (-10)(-10) (:mid::mid:) (NT)(NT)
:6::K::K: (-10)(-12) (:mid::low:) (NT)(NT)
:2::K: (-10) (:low:) (NT)
:1::K::P: (-12 (-6 on hit))(-9) (:low::mid:) (NT)(NT)
:P::+::K: (-8) (:high:) (NT)
:7::P::+::K: (-10) (:mid:) (NT)
:6::P::+::K::K: (-9)(-14) (:high::mid:) (T)(NT)
:4::P::+::K: (-28)(-12) (:mid::mid:) (NT)(NT) (Note: The first hit is highly punishable, so far as being punishable by any throw after the first hit. The second hit is your usual -12 punishable move. Second part has a tendency to whiff if not blocked.)
WR :4::P::+::K::P: (0)(-28)(-12) (:high::mid:) (NT)(NT)
:3::3::P::+::K: (-12) (:mid:) (NT)
SS :P: (-8) (:high:) (NT)
SS :K: (-10) (:mid:) (NT)
BT :4::K: (-11 ~ -12) (:mid:) (T)
BT :7::K: (-14) (:mid:) (NT)



Tier 2 (8i & 10i)
:9::P::P: (-9)(-14) (:high::mid:) (NT)(NT)
:8::P: (-10) (:mid:) (NT)
:6::P::K: (-4)(-17) (:mid::high:) (T)(NT)
:4::4::P: (-9) (:mid:) (T)
:8::K: (-17) (:high:) (NT)
:7::K: (-14) (:mid:) (NT)
:6::K::P: (-10)(-10) (:mid::mid:) (NT)(NT)
:6::K::K: (-10)(-12) (:mid::low:) (NT)(NT)
:2::K: (-10) (:low:) (NT)
:1::K::P: (-12 (-6 on hit))(-9) (:low::mid:) (NT)(NT)
:7::P::+::K: (-10) (:mid:) (NT)

:6::P::+::K::K: (-9)(-14) (:high::mid:) (T)(NT)
:4::P::+::K: (-28)(-12) (:mid::mid:) (NT)(NT) (Note: The first hit is highly punishable, so far as being punishable by any throw after the first hit. The second hit is your usual -12 punishable move. Second part has a tendency to whiff if not blocked.)
WR :4::P::+::K::P: (0)(-28)(-12) (:high::mid:) (NT)(NT)
:3::3::P::+::K: (-12) (:mid:) (NT)
SS :K: (-10) (:mid:) (NT)
BT :4::K: (-11 ~ -12) (:mid:) (T)
BT :7::K: (-14) (:mid:) (NT)




Tier 3 (11i & 12i)
:9::P::P: (-9)(-14) (:high::mid:) (NT)(NT)
:6::P::K: (-4)(-17) (:mid::high:) (T)(NT)
:8::K: (-17) (:high:) (NT)
:7::K: (-14) (:mid:) (NT)
:6::K::K: (-10)(-12) (:mid::low:) (NT)(NT)
:6::P::+::K::K: (-9)(-14) (:high::mid:) (T)(NT)
:4::P::+::K: (-28)(-12) (:mid::mid:) (NT)(NT) (Note: The first hit is highly punishable, so far as being punishable by any throw after the first hit. The second hit is your usual -12 punishable move. Second part has a tendency to whiff if not blocked.)
WR :4::P::+::K::P: (0)(-28)(-12) (:high::mid:) (NT)(NT)
:3::3::P::+::K: (-12) (:mid:) (NT)
BT :4::K: (-11 ~ -12) (:mid:) (T)

BT :7::K: (-14) (:mid:) (NT)



Neutral Standing (4i & 5i)
:7::P::P: (no charge) (-2)(-5) (:high::mid:) (NT)(NT)
:3::P::+::K:(:h:+:P:) (-6) (:mid:) (NT) (Note: if held or simple blocked, the move is easily punishable. However if the opponent does the follow up, then it cannot be throw punished as the throw transition is 1 frame faster than a normal throw)



Tier 1 Low (3i, 4i & 5i)
:P::P::2::P: (-2)(-4)(-16) (:high::high::low:) (NT)(NT)(T)
:9::P::K::2::P: (-9)(-10)(-16) (:high::mid::low:) (NT)(NT)(T)
Running :P: (-3 ~ -16) (:mid:) (NT) (Note: This move is incredibly hard to make safe, so it's generally a good idea to go for a low throw punish)
:2::h::+::K: (+1 on deep hit, otherwise -31 on far hit) (:low:) (NT) (Note: This move only breaks guard when both feet connect with a blocking hurt box)
:4::h::+::K: (0 ~ -4) (:mid:) (NT)
BT :2::K: (-15) (:low:) (NT)



Tier 2 Low and Low OH (10i and Slower)

:P::P::2::P: (-2)(-4)(-16) (:high::high::low:) (NT)(NT)(T)
:9::P::K::2::P: (-9)(-10)(-16) (:high::mid::low:) (NT)(NT)(T)
Running :P: (-3 ~ -16) (:mid:) (NT) (Note: This move is incredibly hard to make safe, so it's generally a good idea to go for a low throw punish)
:2::h::+::K: (+1 on deep hit, otherwise -31 on far hit) (:low:) (NT) (Note: This move only breaks guard when both feet connect with a blocking hurt box)
BT :2::K: (-15) (:low:) (NT)



Misc.
:3::3::P: (-12) (:mid:) (NT) is a very common launcher as it's usually used on its own, so it's not a bad idea to punish it if you sense no follow up. You still need to be mindful of the followup.




Strike Punishment

10i​
:6::K::K: (-10)(-12) (:mid::low:) (NT)(NT)
:4::P::+::K: (-28)(-12) (:mid::mid:) (NT)(NT) (Note: The first hit is highly punishable, so far as being punishable by any throw after the first hit. The second hit is your usual -12 punishable move. Second part has a tendency to whiff if not blocked.)
WR :4::P::+::K::P: (0)(-28)(-12) (:high::mid:) (NT)(NT)
:3::3::P::+::K: (-12) (:mid:) (NT)
BT :4::K: (-11 ~ -12) (:mid:) (T)

12i​
:9::P::P: (-9)(-14) (:high::mid:) (NT)(NT)
:7::K: (-14) (:mid:) (NT)
:6::P::+::K::K: (-9)(-14) (:high::mid:) (T)(NT)
BT :7::K: (-14) (:mid:) (NT)

14i​
:P::P::2::P: (-2)(-4)(-16) (:high::high::low:) (NT)(NT)(T)
:9::P::K::2::P: (-9)(-10)(-16) (:high::mid::low:) (NT)(NT)(T)
Running :P: (-3 ~ -16) (:mid:) (NT) (Note: This move is incredibly hard to make safe, so it's generally a good idea to go for a low throw punish)
BT :2::K: (-15) (:low:) (NT)


15i Mids​
:6::P::K: (-4)(-17) (:mid::high:) (T)(NT) :bass:, :bayman: and :leon: get a :3::K: into SDS
:2::h::+::K: (+1 on deep hit, otherwise -31 on far hit) (:low:) (NT) (Note: This move only breaks guard when both feet connect with a blocking hurt box) :bass:, :bayman: and :leon: get a :3::K: into SDS


Any 15i or Faster Move​
:8::K: (-17) (:high:) (NT)
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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