Can anyone give a list of Hele's best options off BKO throw¿
I'll try...
1. 1KK. Forced techup shenanigans. This is the one seen the most by Helena players. Anything after this has little to no extra benefit besides damage.
2. 4PPKK. 4th hit won't connect near walls. Ends up in BKO.
3. 2F+P. Forced techup opportunity near walls and ends in BKO.
4. 6P+K or 236PKP. Long knockback to bridge gap between danger zone.
There's others, but they don't have very many guaranteed situations like the ones described above.