http://www.doaworld.com/forums/index.php?/topic/4052-i-think-doa-players-need-to-see-this/
Apparently some disagree, and counters while stunned is the sole reason in which DoA scrapes the bottom of competitive scene.
I wont get into the debate of whether this is good or not for I believe you can post your opinion there, and/or make a new thread regarding said topic.
Though I do think some points are being skewed by comparing DoA to other fighters. Its why DoA has a different name than Tekken and/or Virtual Fighter and such. Its because its a different game.
Naturally. These qualities affect so much.
Also if you truly believe MK only sells because its gore factor, and DoA only sold for its bust factor, then I believe this is proof; if such a theory is true, then we clearly have huge issues within the communities themselves and whilst developers and companies a like should not be able to sell a single piece of pizza at the price of a full one.
I don't subscribe to that theory, but i do understand that, especially when alot of these fighters look the same to someone from the outside, these pull factors get people started and interested in finding more info.
However if the possibility is there, then we can only play the "you do this and this and to much bikinis" that argument against the company for so long before realizing the people who are buying are only the sole reason for the issue/problem.
That point i won't deny, but for other reasons. Gamers have conditioned companies to understand that we'll buy anything. In the software industry, people say that optimizing software to prevent slowdowns is pointless, because the customer is always willing to upgrade hardware, which is sadly true. I try to hold myself to a higher standard than that, but i'm not programming professionally.
People do this with Gears of War, by wanting basically Gnasher Shotgun only gameplay; I know I keep going back to it (I.E Gears), but it is because it is a community that has actually torn Gears of War itself into the broken mess we see today.
Shooters in general, really. Halo got popular, so now call of duty took the shield regeneration to the next level, and now we don't understand what a healthbar is anymore unless you play a fighter or RPG.
DoA is selling for many reasons, the possibilities are endless. We can only hope TN can continually strengthen the support for all the reasons as oppose to singling out the highest grossing revenue (Constantly, you are a business make money, but other people will also buy other stuff you offer TN <3)
Companies need to see beyond the immediate numbers. As i've said before, the base support of the game drags the rest in. If you alienate your base to try to appeal to another crowd, you end up with nothing (Ace Combat, i'm looking at you).
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I hope you know were I am coming from. Attacking or talking about DoA and/or MK or any other fighter for its selling point(s) does in no way help DoA. These games have there selling points, and thats what makes those games what they are. Lets keep DoA, and just make it more DoA! Let your voice to heard and express simply what you want. We don't need other games to make DoA good, its already good, so why wouldn't DoA itself be able to be great? (Don't get too technical on the words, I think its amazing but that's just me)
Well, if your competition is winning, find out why, otherwise you fall due to inaction. However, that's not what i'm getting at. I don't want blood in DoA, for example. Rather, i think that, from a fighter point of view, DoA is made more realistic by it's holding system. In real life, if someone wiffs, you can smack their arm which makes them slow down a little and not punch as hard. It's not what you will be doing 90% of the time, but if you have a scrub that's making such nasty mistakes, it's an option. I don't see it having any potential of working in anything other than tekken (where you hold a button and one of your attack buttons corresponds to which arm or leg you're countering) or virtua fighter (for obvious reasons), however it's a feature that has power in it's own right.
You can counter in all fighters! This is what irks me about DOA, The hold system is nice, but what if you come across somebody who knows how to manipulate it? Are your countering options gone? Hell no! This is a + in my book when it comes to MK! Yes, the Combo-Breaker serves as the physical counter, but if you watch tourneys, other methods are also at play.
However, if such a triangle system is imposed (doesn't VF have something similar), idk how well that'll work. Not saying it will or won't, but the manipulating would be seemingly as easy as it is here in DOA. IOW, it'll become what DOA is now - a guessing game. MK9, you had to not guess, but anticipate! Don't get me wrong, you can guess there, too; however, the more skilled you became, the less guessing you did! It's bad that you have to play somebody alot to figure out a habit - and sometimes the habit is clear has day!
But if you think holding would be nice:
When I first began with Alpha, I held out the ass, but I was almost never punished - aka thrown! I'm only thrown now due to blocking because I'm not letting my opponents manipulate that part of the Triangle. However, I manipulate it like a motherfucker! Plus, given the 50% more damage when executed within the first one or two frames, it would greatly reduced the combo-chaining we see in MK. Not to mention how throwing resets the situation although you can reset out the ass with certain characters in MK - 9 specifically) (Cyrax comes to mind immediately! Quan Chi is another example of multiple resetting) But idk.
A player's inability to figure out a balanced system doesn't make it imbalanced. It merely makes the devs facepalm, while Master comes in and tells you he knew all along because it was blatently obvious (i'm not mocking Master in any way, btw, rather using his point to reinforce mine). However, in a game like MK or street fighter, it wouldn't work without redesigning all the moves from scratch (no mids, so instead of a 33% or 25% guess, it's now 50% guess). I would love to see it in something like Tekken, though. Holding in tekken would be so beastly, especially because it'd be alot harder to guess (12.5%), making it much more epic when you do hold.
How you use this "Abusable" mechanic is up to you. Slow down, play a character that can punish the players more. Tina, Hayabusa who makes Stagger Escaping difficult. Every thing is based off you as well. Guesses are not just a games fault. Their human nature. I in now way disagree that maybe some tweaks should be made but im just looking at it from what i would think. Every game has its guessing moments in a fighter. Its all about head games. You should never be the one guessing though. Shouldn't you realize he is hold spamming? Shouldn't you know to punish or are you unsure about what you can do? You may not be guessing, but you sure are not playing the game at 100% if you don't know important things about it.
That's an opportunity. If you assume i'm going to spam a move, then you'll try to counter it. Oh, wait, i didn't. Now you have to figure out which of the two i'm gonna do. Am i going to take the safer option that is harder for you to counter, or am i gonna get greedy and choose the option that makes no sense outside of messing up your face?