(5 first posts are work in progresss...)
This thread is for highlight most damaging guaranteed combos to be pulled off after delivering a critical burst. This imply taking in cosideration the enviromental situation. These combos are specially useful for pushing Brad's limits for competitive gaming. Below the basic ones:
HEAVY WEIGHTS
· open space & floor: 
, 
, 

,
51-61
· sidewards:
,
, 
, 

45-60
· farthest wall:
, 





45-60
· close 90°:
,
, 
, 



46-61
· sidewards:
· farthest wall:
· close 90°:
MIDDLEWEIGHTS
· sidewards: 
,
, 

, 


53-73
· open space & floor::
,
, 

,
,
55-75
_________.__________
,
, 







55-75
· close 90°:
,
, 


, 



60-75
· farthest wall:
,
, 







62-77
LIGHT WEIGHTS· open space & floor::
_________.__________
· close 90°:
· farthest wall:
· open space & floor: 
,
, 


, 


59-79
· sidewards:
,
, 

, 

, 


· far wall:
,
, 


, 

60-75
· close 90°:
,
, 


, 

61-76
· farthest wall:
,
, 
, 



62-77
FEATHER WEIGHT· sidewards:
· far wall:
· close 90°:
· farthest wall:
· open space, far wall & floor: 
,
, 

,
, 

64-84
· sidewards & close 90°:
,
, 
, 

,
, 

66-81
· farthest wall:
,
, 







73-88
· floor only:
,
, 







76-86
· sidewards & close 90°:
· farthest wall:
· floor only:
Damage shown is the minimun possible. It is: launcher plus juggle damages after a CB achieved from normal hit. When it applies, minimun enviroment damage is also added.
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