So I'm trying to improve my throw punishment game mainly to make sure it's the online and not me when I'm getting fucked by -10 spam all day, and it's occurred to me that I am actually not 100% sure how to buffer a throw or other moves out of guardstun correctly.
1) Do I need to wait to come out of guardstun to input a throw or any move, or is it safe to input as soon as I see the blocked animation? I'd assume I should be able to go ahead and buffer it during the block.
2) I tend to block by holding f rather than 4; can I just input p and release f+p and get the throw, or do I need to actually release and press f+p? In general, do you need to release f to get a buffered move out? If so that almost seems to argue you're better off holding 4 to block, at least you're less likely to unintentionally free cancel your retaliation.
Also: is it possible to free cancel a dash? I know this works fine with a crouch dash but I tend to get unintended mid kick holds if I try to cancel a forward dash. I suspect I'm not getting back to neutral and/or lag, but if it's not actually possible that would be good to know (and an incredibly shitty bit of design if so). If not, will holding 4 automatically cancel into a block from a dash/run if you're attacked or are you vulnerable till the dash completes? Otherwise, how are you supposed to bait anything?
1) Do I need to wait to come out of guardstun to input a throw or any move, or is it safe to input as soon as I see the blocked animation? I'd assume I should be able to go ahead and buffer it during the block.
2) I tend to block by holding f rather than 4; can I just input p and release f+p and get the throw, or do I need to actually release and press f+p? In general, do you need to release f to get a buffered move out? If so that almost seems to argue you're better off holding 4 to block, at least you're less likely to unintentionally free cancel your retaliation.
Also: is it possible to free cancel a dash? I know this works fine with a crouch dash but I tend to get unintended mid kick holds if I try to cancel a forward dash. I suspect I'm not getting back to neutral and/or lag, but if it's not actually possible that would be good to know (and an incredibly shitty bit of design if so). If not, will holding 4 automatically cancel into a block from a dash/run if you're attacked or are you vulnerable till the dash completes? Otherwise, how are you supposed to bait anything?