After seeing the drama over Helena's pseudo force tech set ups I decided to have a look and see how many characters can do it as well, as I am convinced that the use of hard knock downs to avoid wake up kicks is universal.
We all have in depth knowledge of different characters so add what you can so we can compile info on all characters.
Helena: 33P4P > 6P or 2K
Ayane: 6K2K > 2F+K
Tina: 6PPP > 2F+P or ???
Ayane's 6K2K > 2H+K isn't a force tech (in DOA5).
These are what Xdest and I have found, with viable followups.
Force Techs
Starter 8K Normal hit, counter or Hi counter
PP6K2K - Delay the 2K followup so that it forces the opponent off the ground immediately.
Starter 4P Counter and Hi counter
BTPP2PK
BTPP6P2K (delay)
Starter BT6P Counter and Hi counter
1PK
Starter BT4K Counter and Hi counter
BT6P, 1PK - Slightly delay the low sweep in 1PK on lightweights.
All of the above force techs allow for true 50/50 mixups between 3P, 8H+P, 8H+K, and 66KK4.
Breakdown: Neither 3P or 66KK4 can be beaten by "any" attack opponents try to attempt after being forced up. Both are vunerable to holds, however, can be blocked. If 66KK4 is blocked, Ayane is still in a good spot to continue pressure. Both 3P and 66KK4 can be side stepped. But this is where the Dynamic Duo of the infamous 8H+P and 8H+K come into play. Both moves track, preventing all side step attempts. And the animation between these two moves are very hard to tell apart. So, after forcing opponents up, if they attempt to attack, 3P and 66KK4 beats them clean and puts them in CH/HCH state. If they block, they are thrown by 8H+P. If they duck, 66KK4 hits them. Going for force techs definitely does sacriface a bit of damage, but in return, you're allowing Ayane to keep advantage by pressuring opponents to keep the upper hand.
Also, wouldn't it be better just to create a thread about force techs in each individual character sub-forum or in their combo threads? That is where I have all of these listed at.