Frame Data
Tier 1 (6i & 7i)



























































SS











BT


BT

BT

BT

JAK









Tier 2 (8i & 10i)









































SS








BT

BT

BT

JAK









Tier 3 (11i & 12i)



















SS


BT

BT

JAK





Neutral Standing (4i & 5i)












BT




JAK

Tier 1 Low (4i & 5i)


























BT

BT

JAK



JAK

JAK


JAK


JAK

Tier 2 Low and Low OH (10i and Slower)























BT

JAK



JAK

JAK


JAK


JAK

OHs and Strike Punishment

Important notes regarding Christie:
- It is safer to throw punish unsafe moves than try to press buttons after her block strings.
- Mash the throw input while pressing buttons to ensure punishment. It's safer to mash throw and then buffer hold if you by accident get the input wrong and get something else as the buffered hold can come in handy if she presses additional buttons.
- For the
into either her JAK or low, don't try to use your low OH or throw. It will not work. The only thing you can do is to either be patient or press buttons while buffering holds. There's really not much else you can do outside of reacting to any strike or stance transition.
- You can attempt to do OH to try and punish she JAK after
/
. This is pretty much a guessing game between the mids and low, but the standing OH also catches JAK
. Against a second JAK you need to do a low OH. You need to experiment against all her options.
Interruptible by linear and tracking mid pokes from 11i to 15i:



>
/





>
/





>
/




>
/


(This one is hard to react to however and you have to guess)
The end-string charge punches however (ie:

:[[P]]:
/
) are hard to react to and you need to be expecting them.
Not Interruptible:
(
)
>
/




>
/


The end-string charge punches however (ie:
Not Interruptible:
(
Strike Punishment
9i
9i

10i







SS


JAK




11i












BT

BT

11i Mid

13i Mid
JAK 


15i Mid
JAK 
Anything up to 18i
JAK 