The second part of my official guide for Brad Wong in Dead or Alive 3.
For tonight i will be giving out my personal overview for the one-hit stuns he has, giving out some attributions of them.
Default stance
Koshu(
)
This is pretty much a standard "Critical hit" face stun attack, useful at short range.
Switches Brad Wong to Haisei(back faces opponent) after hit impact.
Gyoin-Chowan(

)
Another standard "Critical hit" stun attack, works nicely at mid range
This first part of this attack (
) can be used to draw yourself closer to the opponent, waiting for him/her to make the first move.
Another benefit from this is that you are able to dodge the opponents high punches/kicks during
, and even mid attacks(depending on the opponent's character, mid attack, and on your input timing).
Once the second part of Gyoin-Chowan(
), you can attack.
If lucky, it will launch your opponent in the air for you to finish whatever combo you decide to punish him/her with.
Sohaku incomplete(

)
Orininally, Sohaku is


, but in this case the first hit is a "crying double over stun."
For now this will be named "Sohaku incomplete" due to the first hit.
For starters it's a decent stun attack, mostly for short range.
Switches Brad Wong to Haisei(back faces opponent) after hit impact.
Kyuho-Toda incomplete (
)
Orininally, Kyuho-Toda is

, but in this case the first hit is a lift stun.
For now this will be named "Kyuho-Toda incomplete" due to the first hit.
First, this comes with some good benefits.
Like Gyoin-Chowan, this can you are able to dodge the opponents high punches/kicks(during
).
But, this one requires good timing because he will start off slowly swaying his head backwards.
So use this with caution.
If used at the right moment, you can punish the enemy with the second
which will "headbutt" them and push him/her away.
Honshin-jokaku-zengeki(
)
An okay stun attack at short range.
Another lift stun, but it's very slow so i would only use this if you're in a desperate situation.
Taiho-Getsuga(
)
Great stun attack, useful at short-mid range.
Another "crying double over stun," but it has benefits.
You can dodge high, mid low punches, but only at perfect timing!
Once you dodge the attack, you can punish with any attacks after impact.
Sokusen-Getsuga(

or 

)
This stun can be helpful or it can get you open for a free attack, depending on how you use this.
It is another "crying double over stun," but it has a benefit.
On some rare occasions, you can dodge the opponents jumping punches/kicks due to this being a side-step attack!
But, you must be careful on when you decide to use this.
If you input this at the wrong timing(early or late), you will be punished for it: meaning either being stunned or getting a kick to the face before landing flat on the ground.
(Note: this only works for jump attacks)
Zenteki(
)
Good stun attack, works at short range.
There really isn't much to say for this other than that it's a launch stun.
Useful at any situation.
Kocho-Soteki(

)
Great stun attack for short range.
The first hit is a launch stun, leaving a "donkey kick" to the opponent's face.
Switches Brad Wong to Haisei(back faces opponent) after hit impact.
Senpu(
)
Poor stun attack for short range.
This seems too slow for a stun attack, but it does keep your opponent stunned for a few seconds
This is a knockdown attack if HC.
Hoho-Sohi(
)
Okay stun attack at short range.
This also comes with some benefits.
For instance, you are able to dodge low punches and kicks, but your attack will not hit the opponent!
Switches Brad Wong to Kokoto(laying stance, legs facing opponent) after hit impact.
Kosotai(
)
Excellent stun, works best at short range.
This stun has benefits, such as dodging high punches/kicks.
After dodging, your opponent gets punished with a low kicked(knockdown).
Switches Brad Wong to Kokoto(laying stance, legs facing opponent) after hit impact.
Haisei(back facing opponent)
Zenkon-Hon(

)
Excellent stun, useful at short range.
This is both a fast and a "crying double over" stun attack.
Your opponent has to deal with getting kicked twice.
Kokon, Uron/Bokko(

or
)
Excellent stun, useful at short range.
This is both a fast and a "crying double over" stun attack.
Your opponent has to deal with getting kicked twice.
A benefit from this is that once your attacks have hit the opponent, Brad Wong rolls forward(you are able to dodge high punches/kicks during roll).
Haisei-Sohaku incomplete(

)
Orininally, Haisei-Sohaku is


, but in this case the first hit is a "crying double over stun."
For now this will be named "Haisei-Sohaku incomplete" due to the first hit.
Great stun attack, mostly for short range.
Switches Brad Wong to Haisei(back faces opponent) after hit impact.
(Note: "Sohaku incomplete" and "Heisei-Sohaku incomplete" are the same attack)
Shoshi-Suiteki(
)
Good stun attack at close range.
This face stun is very quick, useful for any situation.
Dokuritso-Ho(Laying stance)
Fukushin-Haitai(
)
Good stun at close range.
This launch stun can be very useful, but you must be careful of when you use it.
Fukushin-Bokko(
)
Good stun at close range.
This is fast stun is useful for stopping your opponent's attacks due to it staggering them once hit.
Well, i've given you some ideas about the single-hit stuns and what they are capable of doing.
Hope you guys have fun playing the stun game!
Dead or Alive 3//Brad Wong Guide(Part three) coming soon!
For tonight i will be giving out my personal overview for the one-hit stuns he has, giving out some attributions of them.
Default stance
Koshu(
This is pretty much a standard "Critical hit" face stun attack, useful at short range.
Switches Brad Wong to Haisei(back faces opponent) after hit impact.
Gyoin-Chowan(
Another standard "Critical hit" stun attack, works nicely at mid range
This first part of this attack (
Another benefit from this is that you are able to dodge the opponents high punches/kicks during
Once the second part of Gyoin-Chowan(
If lucky, it will launch your opponent in the air for you to finish whatever combo you decide to punish him/her with.
Sohaku incomplete(
Orininally, Sohaku is
For now this will be named "Sohaku incomplete" due to the first hit.
For starters it's a decent stun attack, mostly for short range.
Switches Brad Wong to Haisei(back faces opponent) after hit impact.
Kyuho-Toda incomplete (
Orininally, Kyuho-Toda is
For now this will be named "Kyuho-Toda incomplete" due to the first hit.
First, this comes with some good benefits.
Like Gyoin-Chowan, this can you are able to dodge the opponents high punches/kicks(during
But, this one requires good timing because he will start off slowly swaying his head backwards.
So use this with caution.
If used at the right moment, you can punish the enemy with the second
Honshin-jokaku-zengeki(
An okay stun attack at short range.
Another lift stun, but it's very slow so i would only use this if you're in a desperate situation.
Taiho-Getsuga(
Great stun attack, useful at short-mid range.
Another "crying double over stun," but it has benefits.
You can dodge high, mid low punches, but only at perfect timing!
Once you dodge the attack, you can punish with any attacks after impact.
Sokusen-Getsuga(
This stun can be helpful or it can get you open for a free attack, depending on how you use this.
It is another "crying double over stun," but it has a benefit.
On some rare occasions, you can dodge the opponents jumping punches/kicks due to this being a side-step attack!
But, you must be careful on when you decide to use this.
If you input this at the wrong timing(early or late), you will be punished for it: meaning either being stunned or getting a kick to the face before landing flat on the ground.
(Note: this only works for jump attacks)
Zenteki(
Good stun attack, works at short range.
There really isn't much to say for this other than that it's a launch stun.
Useful at any situation.
Kocho-Soteki(
Great stun attack for short range.
The first hit is a launch stun, leaving a "donkey kick" to the opponent's face.
Switches Brad Wong to Haisei(back faces opponent) after hit impact.
Senpu(
Poor stun attack for short range.
This seems too slow for a stun attack, but it does keep your opponent stunned for a few seconds
This is a knockdown attack if HC.
Hoho-Sohi(
Okay stun attack at short range.
This also comes with some benefits.
For instance, you are able to dodge low punches and kicks, but your attack will not hit the opponent!
Switches Brad Wong to Kokoto(laying stance, legs facing opponent) after hit impact.
Kosotai(
Excellent stun, works best at short range.
This stun has benefits, such as dodging high punches/kicks.
After dodging, your opponent gets punished with a low kicked(knockdown).
Switches Brad Wong to Kokoto(laying stance, legs facing opponent) after hit impact.
Haisei(back facing opponent)
Zenkon-Hon(
Excellent stun, useful at short range.
This is both a fast and a "crying double over" stun attack.
Your opponent has to deal with getting kicked twice.
Kokon, Uron/Bokko(
Excellent stun, useful at short range.
This is both a fast and a "crying double over" stun attack.
Your opponent has to deal with getting kicked twice.
A benefit from this is that once your attacks have hit the opponent, Brad Wong rolls forward(you are able to dodge high punches/kicks during roll).
Haisei-Sohaku incomplete(
Orininally, Haisei-Sohaku is
For now this will be named "Haisei-Sohaku incomplete" due to the first hit.
Great stun attack, mostly for short range.
Switches Brad Wong to Haisei(back faces opponent) after hit impact.
(Note: "Sohaku incomplete" and "Heisei-Sohaku incomplete" are the same attack)
Shoshi-Suiteki(
Good stun attack at close range.
This face stun is very quick, useful for any situation.
Dokuritso-Ho(Laying stance)
Fukushin-Haitai(
Good stun at close range.
This launch stun can be very useful, but you must be careful of when you use it.
Fukushin-Bokko(
Good stun at close range.
This is fast stun is useful for stopping your opponent's attacks due to it staggering them once hit.
Well, i've given you some ideas about the single-hit stuns and what they are capable of doing.
Hope you guys have fun playing the stun game!
Dead or Alive 3//Brad Wong Guide(Part three) coming soon!