Now that's an interesting discussion, thanks for the input guys
Just something I'd like to check we all agree with.
As long as you got enough frame advantage,
DOA's throw vs Hit = Hit wins.
DOA's OH vs Hit = OH wins.
Any 3D FG's grab vs Hit = Grab wins.
... starting to see a pattern here ? Which DOA mecanic is closer to a regular grab in others FG ? The OH. I'm just stating a fact here.
Only in DOA a throw would get beaten by a hit (at least what DOA calls a "throw", which is different than what any other FG calls a "grab").
OH's are more of an attacking throw than a regular throw. They aren't used to open people up like in other games or used for mid/throw mix ups.
As far I'm concerned, sure the setups might vary, but the mid/OH mix up does exist.
A few examples :
Any sitdown stun (most CH 3k) : As this stun can be slow escaped, it will be slow escaped most of the time. There comes your mix up : mid or OH.
Any real sweep (the ones that stun) : (Ein or Hayate's NH 2k+f), after this kind of move, your frame advantage will go from +9 to +14. Regardless of your opponent slowescaping or not, you got a perfect mid/OH mixup setup.
Any 6k knee (NH or CH) : Depending on NH or CH, your frame advantage will vary from +9 to +15. Regardless of your opponent slowescaping or not, you got a perfect mid/OH mixup setup.
And if that's not enough to prove there ARE mid/OH mixups in DOA4, I still got more from where that came from. Did you actually play the game
?
OH's are there to beat slow attacks and actually net more damage when they are used in this situation. They do minimal damage if not catching an attack and they lose to regular throws.
I totally agree, that's another use to OHs. Great anti zoning strategy. It's a good tool to beat the recursion of some zoning moves with high priority. Damage scaling is secondary (You just wanna get up close).
In no other game does a throw just lose to another throw (except SF in certain situations but that is character specific and versus command throws which all characters don't have).
In no other game is there a throw (that all characters have mind you) that beat attacks but lose to another type of throw (which all characters also have).
So you're basically saying the mecanic of DOA's "throws" doesn't exist anywhere else. Well, that's what I've been saying all along. In DOA, OHs lose to throws... in any other FG, grabs won't lose to throws, as throws don't exist there (what DOA calls "throws").
Well for one, a throw break would happen in another FG. You get thrown while doing an OH, you don't get a throw break (assuming someone didn't do neutral throw) and you eat a massive amount of damage for doing it. That's a pretty big difference compared to throws in any other FG. So, no, you do not know the difference "very well".
I'm well aware of that, and I agree. There's no throw break in DOA except for neutral throws, that's how DOA is, and I do believe that a weak part of the games. I never said otherwise :-/
Doesn't change the fact DOA's OHs are closer to any other FG grabs than DOA throws, in the sense that you CAN have mid/OH mixups, but no mid/throw mixups.
Oh no, I understand just fine what an OH is. There, right there, I have found the problem. You are basing what an OH is based off of what "I (you) consider DOA4's regular OHs (the 16-17 frames ones) to be the equivalent to other fighters' grabs."
They are still closer to other fighters' grab than DOA throws. Any strategy involving grabs in a FG can be used with OHs in DOA. DOA's throws CANNOT be used as grabs.
Things don't work from what you consider, especially when there is a system or a set of rules set in order way before you. I gave you the pure definitions of both. If you choose to ignore them, then that's on you.
I'm not ignoring them, I'm well aware of them. That doesn't change any strategy or analogy I stated above... Really, I'm well aware of the rules of DOA.
I never said that DOA4 was the only game to have grabs for all of the characters and I don't see how or where you read that I even implied that.
Well then sorry, I must be mistaken.
You do know that a grab and a throw is the same thing in fighting games? It's a preference on what you would like to call them, but they are the exact same thing. If they are not, I sure as hell missed that memo.
A throw in DOA definitely doesn't have the same properties as a regular fighter's grab : DOA throws get beaten by strikes ! You can't find something like that anywhere else. This is specific to DOA.
Throws in DOA work just like throws in all the games you listed and are beaten by attacks...
Regular FG's throws get beaten by attacks ? I don't think they do... that's only in DOA.