Riddle me this; How can a man not want a particular system implemented in a game, but yet, want the same elements that make up that system, implemented elsewhere?
Let me answer your question real quick and then breakdown the situation you are stating. Im not avoiding guaranteed situations, I'm actually giving them to you on a silver platter but you choose to ignore me or not understand clearly what I'm saying because of your lack of knowledge in DOAD and DOA5.
Allowing me to be held once after I stun someone is not giving me a guaranteed situation on a sliver platter. There's not much knowledge be to be had with DOAD, I know that much. It's not huge step-up from DOA4, and I know you know that; if no one else. So far all I hear is this great stun game, I mean, "
hit statues and attributes". That gives my opponent one chance to hold me once after I stun them, regardless of max height or not, it is the same constant guessing game as DOA4, when I hit someone.
Now you're knowledgeable in DOA5? Well which is it, first you say you only had limited time with the game, and now you understand the game at a higher level? Yeah, you played way more than I did (I didn't play it at all) and even still you didn't use all of the new mechanics given to you. Though you understand and can utilize them at their full potential, ok.
Here is the breakdown of your set up. You have your initial stun like you stated, rather it be through NH, CH or whatnot, and then you have to do the CB move twice correct? So let me get this straight, you stun them once and now they have an opportunity to hold you but lets go ahead and say you are successful with the follow up. Which in this case is the first CB move but now they are stunned again and can of course hold you again. Of course at this point you try to go for your 2nd CB move because the game is going to give you the CB Stun but the point still remains that you have 2 opportunities to stop the combo in this set up NOT one like you stated.
In this setup here, I have the option to go for something guaranteed, unlike DOAD's "hit statues and attributes". You're right, this needs to be fixed; playing into this dumb guessing game in the stun. DOAD's system keeps up this shenanigan. The CB helps the stun game go into the offender's favor. If the 2nd one is achieved, I can do whatever I want. Or I can launch you regularly and toy with your mind (some of your beloved system), with the thought of you getting CB'ed lingering every time I stun you. That there is called fear, my friend. Which it seems that you want to stray away from.
This also applies to the sit down stun AP. You can shake out of the sit down stun and block the CB move. If you can shake and block the CB move, guess what that also means? You can shake and hold the CB move still giving you 2 chances to hold/block in THIS particular set up and not all characters have those. This essentially means it may be even harder for them to get CB.
Well with this, we all have been lied to since you claim this. We all were told that you can't hold out of a sit-down stun, and that SE'ing and then blocking is your only option. Although, I find it funny that you never once held Erik's CB mid-punch from Bayman. Not once, from the several times he put you in the situation you are saying you can hold from, did you hold. You could SE and block, though, I clearly saw that from you and other players who knew better not to get hit by the mid-punch.
So, who do we believe?
Again in DOAD if you CH or HCH someone and launch then your height is essentially max height where as in DOA4 and currently in DOA5 it forces you to play the stun game to get a better launch. My set up of stunning someone and then launching your opponent really high with a 15frame mid-K,mid-P or High attack for great damage only offers 1 opportunity to get out. Not to mention that my set of moves will be faster than the CB move itself which also makes it harder to read. The beauty of this mechanic is that it also rewards good throw setups and Holding set ups that gave you guaranteed follow ups without losing any damage revision. (This is a similar system DOA2 and DOA3 used BTW and I know a lot of you love those games)
I know what the DOAD system is, it is the same guessing that DOA4 offers, with higher consequences on the defender for holding and missing. I don't want to play DOA4 anymore, 7 years was enough. The same "beauty" you are speaking on with DOAD's mechanic is in DOA5. You miss a hold, I can actually punish you now, and the holding setup is; I can do a normal launcher or I can get a stun that can't be held out of. Oh yeah, I can still throw you with without losing damage revision.
DOAD's system replays: Hit/Launch, guess which hold to throw punish, Hit/Launch, guess which hold to throw punish. Now where have I seen this game play before. . . . Hhmm.
For someone that doesn't want to jump out of a window for one guy talking about something that is definitely good for the game, i find it interesting that you would easily do it for someone else. Especially since you haven't tested what that person is saying either.
This is cute. To bad I am too smart for this. Playing something is better than watching it, I give you that. However, I have seen a new mechanic (72 hours worth in real time and constantly happening from certain players) in the game and have had it explained on a detailed level from 2 reliable sources. To the person you are referring me to, as far as, "
jumping out the window with their thoughts." I am not doing, not even in the slightest bit. Furthermore, not to throw jabs but, that individual really was doing that, purposely. Then admitted to liking to play
Devil's Advocate. Which I have no big problem with said "Advocate", though it is annoying, sometimes.
Hopefully if they don't implement DOAD's system or add more CB moves. I can and will test it, again and again and again. Though without me touching it, I know I will appreciate that over DOAD's system, any day.
Just so you know, I do understand everything you are talking about. This isn't rocket science or Chinese arithmetic. So, yeah, I know fully that I do not want DOAD's "hit statues and attributes" and that the rest of the competitive community does not want it either. So, as "our DOA Champion or Representative" please let that be known with the company that is building our game.
Let me know when you find the answer to that riddle.
Thank You.