Dacthunder
Active Member
This video is funny, there's NO WAY a women's boobs can move with the wind, and funny thing is they continue to talk and no hold down there balloon boobs lol
This video is funny, there's NO WAY a women's boobs can move with the wind, and funny thing is they continue to talk and no hold down there balloon boobs lol
This video is funny, there's NO WAY a women's boobs can move with the wind, and funny thing is they continue to talk and no hold down there balloon boobs lol
This video is funny, there's NO WAY a women's boobs can move with the wind, and funny thing is they continue to talk and no hold down there balloon boobs lol
Yeah I know, it's just funny how their boobs are moving with the wind.That's not the wind, it's someone playing with their controller.
Hey guys, I'm kinda new to Doa5 and 3d games in general. I was drawn in by tag battle in this game, and wanted to know if people play tag competitively, or is it just 1v1 competitively?
Europe, specifically France, played tag competitively almost exclusively with DOA2 and 3.
Here's a 3.2 tag combo video by some French players for your enjoyment:I didn't know it, thanks for the info.
This video reminds me of something....didn't someone from teamninja said that there was going to be a stage with rain effects?
Oh lawd was dat sum Gang Starr? : D
Hey guys, I'm kinda new to Doa5 and 3d games in general. I was drawn in by tag battle in this game, and wanted to know if people play tag competitively, or is it just 1v1 competitively?
I think before jumping to bash the current stun system, people need to learn it first.
- There are stuns that allow HOLD and SE .. (regulars)
- There are stuns that allow HOLD but NOT SE (crumples)
- There are stuns that allow SE but NOT HOLD (turn arounds)
- There are stuns that allow SE but NOT HOLD FOR A DURATION (trips, lifts, slips, twirls, sit downs)
- There are stuns that do NOT allow either HOLD or SE (Faints, Limbos, Bursts)
When you fully grasp what your character CAN and CANNOT do, and what type of stun you put your opponent into as well as get put into, you will have a much better appreciation of the current stun system and will understand how truly deep it is.
Random factor is there, yes. It is there in every fighting game out there.
But, with the correct knowledge you can learn to minimize it and use it to your advantage, just like with any other fighting game out there.
I personally think DOA5's current stun system is great and hope they don't mess with it apart from some frame tweaks.
Good points.
I think if people stick to this system long enough you'd see high level players applying the concepts more intelligently.
What ld like too see is player break downs...say you'd take all available offline footage on Calibur blades and math out the percentage of times he lands/misses a counter or how often Rikuto actually lands an advanced counter or how quickly whomever slow escapes.
When there are so many factors at play (like in basket ball) you don't look at how the game should be played but at how a person is playing it.
Another wall of text brought to you by Julius.