Dead Or Alive Dimensions General Discussion

R4712-VR88

Active Member
Ok so it does seem to track. I could have SWORN I watched the AI just sidestep it from a long distances.

But still he has to fully charge it and he's wide open the entire time. I wonder if Kasumi and Ayane can jump over it.
 

R4712-VR88

Active Member
What's y'alls opinions on the english voice acting? I honestly love them except for Hayabusa's. Why didn't they just get the guy that did his voice in Ninja Gaiden? Other then that I felt that everyone's voice fit very well with the characters. One voice that really struck me was Ayane's. Her voice actor is the woman who does Haruhi Suzumiya's voice. So it's Haruhi in Ayane's body! XD Tina, Hitomi, Helena and Bayman also had very good voices. Really hope the same actors return for DOA5.
 

Skilletor

Active Member
Good game, Raansu. Wish there was a rematch.

I was Skillzilla (tina)

I'm not having any troubles finding a match.
 

Gill Hustle

Well-Known Member
I posted this on DOAC and figured I should do so here too.

This vid contains some of the changes Leggend posted there:

All characters
Jump attacks have been removed
6, 6, P+F are offensive holds
A new stun which is a sort of stumble
No jab stuns


Kasumi

Punch string ends with a high. This includes all variants of this punch e.g. F+K, 6, P

8+P is her jumping punch

New combo 2+K, K (Low, High)

6+P+K is a new mid punch, blasts opponent to the other side of the screen

6+P+F is her handstand grab



Hayabusa

4+P, 2+P is always a critical. But the recovery is too many frames to allow his mid punch to really take advantage of this

P, P, 2+K is no longer critical

Fireball on 4+P+K

Crush uppercut is back to 3+P+K

Ninpo stance on 2+P+K or 3+P+K

Can perform the above mentioned crush uppercut from ninpo stance


Bayman

6+P, P, 2+K is now critical

4+F+P is now a normal grab. 4 4 F+P is his turnaround grab


Helena

No changes?

Chain still possible


Zack

8+K now launches. Works against a wall

7+K lifts higher when juggling

His voice acting is now terrible


Gen Fu

No changes?


Jann Lee

Stumble stun on K K K

New punch on 3+P+K


Hitomi

- Massively buffed I think

Juggle on P, 6+P, 6+P

New high launch 4+K, K

Faster launch on P, P, 6+P, P, P

4+P is like Ein’s by default now. Thank god

Low sweep available after 6, 6+K

8+F+K is a low crush, she jumps

Hitomi's 6 6K, K, K pushes back on guard


Hayate


New animation for qcb+K

6+F+K must be followed by K for the full move. Otherwise just the first high kick is performed

Raijin command is easier and looks like the ceiling version every time


Ayane

Can enter ground spins after 6+P

Can enter back rolling after K

3 3+P is her DOAU version, low punch can be followed by low kick

qcf+P is the previous 3 3+P

qcb is the previous qcf+P

Really nice new animation for 6, 6+K, K, K

qcf F+P is the old 6, 6+F+P


Christie

2+F+K, P has been nerfed, no longer critical

Can sidestep in her stance after 6+P, P

4+P, P, P juggle always connects the last punch

Her most damaging grab new requires a full half circle back

Enters low stance after 6+K, K

[youtube]http://www.youtube.com/watch?v=bnvJ6Jjsy6Q[/youtube]

A desription is also in the video info box on youtube
 

The HuBBs

Active Member
gill go ahead and make a new thread with all that info. we can keep adding to it.

BTW gen fu's 9h now parries all mids and highs. and his 3h parries lows.
 

grap3fruitman

Well-Known Member
Standard Donor
Tengu's :8::P+K: on grounded opponents is techable in situations where it was untechable in DOA4.

For example, :7::K: followed by :8::P+K: in DOA4 would hit your opponent every time (except where walls made things funky), in DOAD it's not just possible to tech this, I've never had it connect once while playing.

Why they decided to nerf the worst character in DOA4 to make him even worse is beyond me.
 

Raansu

Well-Known Member
Tengu's :8::P+K: on grounded opponents is techable in situations where it was untechable in DOA4.

For example, :7::K: followed by :8::P+K: in DOA4 would hit your opponent every time (except where walls made things funky), in DOAD it's not just possible to tech this, I've never had it connect once while playing.

Why they decided the nerf the worst character in DOA4 to make him even worse is beyond me.

Because the powers to be have no clue what they are doing and most likely thought it was cheap.
 

Raansu

Well-Known Member
Tengu is weird...His jab on NH has the same animation as a jab that resets a stun. But when you stun someone his jabs dont reset the stuns. You can't launch with his ppp string like you used to either though. I find it interesting that they gave him his whirlwind back too.
 
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