When it comes to aggressive characters, I usually try to play more aggressively with Eliot than I normally do. Sometimes it works, sometimes, it doesn't.So I guess my first question is how are you approaching these characters as of right now and which strategies are working and not working for you? Also you can't approach all 9 characters that you listed the same way they have different matchups with Eliot.
Eliot: Spacing, rushdown, and stun-to-launch. Against good players, I don't care what anyone says, attempting long mixup combos (including his 3KP sitdown) is fruitless so this is the strategy that has worked best for me. With the exception of his H+K and his 7P, competitively speaking, Eliot doesn't do so great against opponents who are in his face. He either needs his opponent in a stun, in the air, or there needs to be some space. Thankfully he's got some very useful (and might I add decent damaging) stuns and knockbacks at mid and long range (examples include 2H+K, 46P, 236P, 66K, 214P (added benefit of being a sabaki), special wakeup "punch" P+K, 6H+K, 236K). In addition, a properly timed cartwheel (7K) can also create some space for him with the added benefit of damage if the opponent is too close. Unfortunately, he lacks tracking and can be predictable so once you close in you need a plan in mind and more often times than not if you're not throwing (and if you are you should be using his launcher 236T to get maximal damage) or using a move to knock back the opponent, you'll want to stun and launch as quickly as possible before you're sidestepped or countered even if the damage output is less than ideal (usually on average between 60-75 on NH which varies depending on the opponent's weight). His instant 3P is vital to extend combos and launches on high counter so always keep that move in the front of your mind and "spam" it frequently.
I like to be offensive as possible and only get defensive if I'm feeling pressured.
I try to mix up offense and defense when it comes to Eliot, because it seems like he works best at mid distance.You need to be a little more flexible in how you approach fights. If you keep trying to attack a character who is clearly faster than you, there's nothing stopping them from constantly out-attacking you. You have to play mind games. Make your opponents start to second guess their attacks. Then you may have more luck playing offensive against characters like Christie.
I try to mix up offense and defense when it comes to Eliot, because it seems like he works best at mid distance.
Whew! Great match! Really gave me some ideas.I agree. This was a good match from Apprentice on how to handle aggressive players:
Notice how important spacing was in that match.
Christie you say? Mmmmm. Can't wait until I meet you online!!All the ninjas give me problems, along with Hitomi, Jann Lee, Christie, and Rig. Any strategies with dealing with these kinds of characters?