Shinigamimatt
Active Member
Haha, yeah can never tell with SC. I think it's every game just kinda changes the tier list too much.
There were no updates to SF2 after his introduction... well unless you count HD Remix where they tried balancing him but he was still broken.
Just because a character is top tier, doesn't make them overpowered. However, an overpowered character suggest they have more power than the average character, meaning they would be top tier. That is, unless all the characters would be considered 'overpowered', in which case the system has made them all balanced.
Case in point, Marvel Super Heroes vs Street Fighter where Capcom their best to make a non-broken Vs series game. The end result was something that most players considered boring since every character played just about the same. Then off course, there was that one character that slipped through the cracks, Woverine (where else) with his speed up super that allowed you to keep comboing crouching fierce into itself until your opponent got dizzied, which was just in time for you to do the super again (since the combo built enough meter) to restart.Apart from making the game shallow and boring as hell with no real sense of danger, when you nerf everyone down to pathetic levels there will always be at least one character you inevitably miss that ends up stomping everybody else...
The american fighting game community in general tends to love these (the MvC games, Skullgirls, etc.)By making every single character OP, don't you get a balanced but fucked up game in the end?
Akuma's air fireball introduced setups that none of the regular cast were designed to deal with. As Wah said, they broke the system. The later games in which he appeared in didn't have this problem since their systems took this into account. That, and they turned him into a glass cannon with less health than most of the cast.
For an example from a 3D game, think Ogre in Tekken 3, thanks to his powerful 12 frame unbreakable Waning Moon throw with guaranteed follow ups and numerous unblockables. Then there's Tekken 5 Steve with a guaranteed easy infinite in a game not designed to handle them. That is on top of already being a top tier character.
On a related note, I'd consider giving some Soul Calibur examples, but their community is so ban happy it's hard to tell what's truly broken and what's simply the flavor of the month.
Of all the SF games, the 2 series is still the one that emphasizes space control and footsies more than flash and combos. It's also the one that the most demanding in terms of match up knowledge from a series that's already known to be very demanding in terms of match up knowledge.
Also, Turbo is more known for being a touch of death game.
By making every single character OP, don't you get a balanced but fucked up game in the end?
Well, define "fucked up".
My options are good. Your options are good. Both take skill to get going since we have to avoid each others options at the same time. High level players will consistently beat low level players because of the awareness of these options.
Sounds like a fundamentally solid, and entirely exceptional fighting game.
So where does the fucked up part come into play, really? The only time it might feel like that is when one player is good and one is not. Frankly, the one who is not probably has no business fighting the one who does unless he is trying to learn something.
With fucked up I mean a game like MvC2 where every character is gifted with some easy infinite combo to do or similar broken stuff for a fighting game...
Being top in MvC2 had nothing to do with infinites, that almost every character, including the bottom tier had. Most of the long combos you see in high level matches are actually resets where you drop and restart the combo to get past the 50 hit hard cap and damage scaling. What defined top tier in MvC2 was a combination of having the best space control (Cable) or the best mobility (Storm, Magneto, Sentinel).With fucked up I mean a game like MvC2 where every character is gifted with some easy infinite combo to do or similar broken stuff for a fighting game...