Jann Lee's 
reset off of a 
on the wall is pretty scary and doesn't get a lot of love (or is well known).
Jann Lee'sreset off of a
on the wall is pretty scary and doesn't get a lot of love (or is well known).
Jann Lee'sreset off of a
on the wall is pretty scary and doesn't get a lot of love (or is well known).
I'm having trouble trying to picture this in my head, I don't think I've ever seen it.![]()
As the opponent is falling down the wall, Jann Lee recovers from the throw and on most characters ca dobefore the opponent has finished sliding down the wall. This causes the opponent to be reset to standing in a normal hit status where they can either (1) hold/guard the
, or (2) take the
to allow a full wall juggle from the wall crumple slam.
If they opt for Option (1) then there are two options for Jann Lee: (1a) Perform the kick on the guarding opponent and remain at +1 frame advantage, or (1b) Perform a free cancel frominto another
which will either HCT the holding opponent or T the guarding opponent, resetting the entire situation again.
In the end,Raansuthe opponent just ends up crying.
Oh, and this is in all versions of DOA3: 3.0, 3.1, and 3.2. It's just in 3.0 hisis not frame advantage.
As the opponent is falling down the wall, Jann Lee recovers from the throw and on most characters ca dobefore the opponent has finished sliding down the wall. This causes the opponent to be reset to standing in a normal hit status where they can either (1) hold/guard the
, or (2) take the
to allow a full wall juggle from the wall crumple slam.
If they opt for Option (1) then there are two options for Jann Lee: (1a) Perform the kick on the guarding opponent and remain at +1 frame advantage, or (1b) Perform a free cancel frominto another
which will either HCT the holding opponent or T the guarding opponent, resetting the entire situation again.
In the end,Raansuthe opponent just ends up crying.
Oh, and this is in all versions of DOA3: 3.0, 3.1, and 3.2. It's just in 3.0 hisis not frame advantage.
That's very interesting. I would still love to see it in action though. Perhaps Gill Hustle would be willing to demonstrate it on his next DOA 3.1 stream. Whaddya say Gill!?
I'd try it out myself but I don't have the resources available atm.
I was doing some testing with the intention of putting together a video but I'm lacking in capture equipment. It can work on the entire cast, there are just a lot of variables in play like a flat wall versus a slight slope and each character's hit box.
I'm one of them. DOAU2 was my choice DOA. I only recently bought DOA3, and even then, I doubt my nostalgia and memories of DOAU2 could get dethroned by it XD.It's been known for years by the DOA3 competitive players. Just not enough people played the game to know haha.
True, that's not too big of a leap. The physics wouldn't even have to change as a whole, just the move.Really, if they wanted to balance Bass in DOA3, just make it so his 9K and 9P9K don't relaunch. Other than that, stay out of the invisible wall danger zones.
That's how fighting games evolve. The more they're played, the more that's discovered. Not that I'm an expert on the game but MVC2 was played for a decade and the tier lists at the start and end vary significantly because of this kind of evolution and extended playtime. It's a good thing and I wish DOA was a much healthier game so even more gems like this would be unearthed.see, he keeps getting more OP as we speak Lol.
Well, good or bad, well get some more in DOA5, I'm sure of that.That's how fighting games evolve. The more they're played, the more that's discovered. Not that I'm an expert on the game but MVC2 was played for a decade and the tier lists at the start and end vary significantly because of this kind of evolution and extended playtime. It's a good thing and I wish DOA was a much healthier game so even more gems like this would be unearthed.
WHAT IS THIS FAGGOTRY I JUST WITNESSED?
see, he keeps getting more OP as we speak Lol.
Ryu has some unholdables in DOA4. I hope that's fixed in DOA5 as well.