DLC characters...not entirely out of the question

Zeo

Well-Known Member
The more I think about Ein being in DOA5 the more I realize how derpy he would be. I think if Ein made his way into the game he would be top tier off of this factor alone:

SIT DOWN STUNS

Now, that said. The moves that knocked the opponent down on their butt in DOA4 (either on counter hit or when they were already in stun) were 9K, 9P and the first hit of 3KKK (3K essentially). With that in mind realistically his CB (unless they created a new move for him) would either be 6P+K or 5P+K. So theoretically if they converted those moves into sitdown stuns (like they should). Ein, like Rig would be able to sitdown stun his way into a CB whenever he wanted.

For example.

6P+K was a great combo starter in 4, so say he lands that, Now I can just go:

6P+K > 9P > 3K > CB/Launch

or assuming 9P was the first hit of the combo and was a counter hit, you already have the sitdown stun so you can just go: 9P > 3K (or 9K) > 9P > CB/Launch

This would essentially force you to hold mid punch or mid kick whenever you were stunned by him or you would otherwise eat a guaranteed CB combo every. single. time. On top of that, being forced to hold means he's free do use his devastating 33F+P grab if you're bold enough to try to escape his sitdown stun combos. The only weakness I would see would be potentially his combos being SEable, but from what I've seen (from Rikuto) Rig's are not, so I don't see why it would be any different here. Oh, and 7K would become a launcher again due to DOA5's mechanics.

This alone would make Ein terrifying to fight against, on top of him having decent spacing and great damage, essentially as soon as he gets that first hit it's an instant 40% or even more if there's a wall. Seriously TN... bring him back. He has so much potential with DOA5's system.
 

D Glock

Well-Known Member
I just want Ein back so I can 4K the hell out of these stupid fools online for abusing lag tactics. And also for dat 33F+P neck chop, as you mentioned.
 
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