Do you like the critical burst?

Do you think critical burst are good for DOA?

  • Yes

    Votes: 31 91.2%
  • No

    Votes: 1 2.9%
  • Dont mind it

    Votes: 2 5.9%

  • Total voters
    34

Doug Nguyen

Well-Known Member
Who here likes the new critical burst?

I personally like it but im just wondering if anyone else think its might be abusable. Since you just could just do two consecutive critical burst attacks. And i was told characters like Bayman could do a critical burst off the first hit sometimes. If you dont like it now, what changes would you make. I think the critical burst should be the fourth hit or only allowed once you hit the end of the threshold. It shouldnt be easy to to do since skilled players could probably take half of your life with a critical burst.
 

EMPEROR_COW

Well-Known Member
Premium Donor
Who here likes the new critical burst?

I personally like it but im just wondering if anyone else think its might be abusable. Since you just could just do two consecutive critical burst attacks. And i was told characters like Bayman could do a critical burst off the first hit sometimes. If you dont like it now, what changes would you make. I think the critical burst should be the fourth hit or only allowed once you hit the end of the threshold. It shouldnt be easy to to do since skilled players could probably take half of your life with a critical burst.

Well of all the people here ... I'm probably the one most expected to say no. However, I have grown to accept it and do see some potential in it and the logic behind it. so I'm gonna go with ... I don't mind it.

But I am still pretty worried about it.
 

Doug Nguyen

Well-Known Member
Well of all the people here ... I'm probably the one most expected to say no. However, I have grown to accept it and do see some potential in it and the logic behind it. so I'm gonna go with ... I don't mind it.
Yeah you probably are. So what do you not really like about it? What would you like it to do?
 

grap3fruitman

Well-Known Member
Standard Donor
Abuse-able? You have to play the stun guessing game before you can get it so it's hardly "abuse-able." The fact that you have several chances to hold out of it is the thing that's abuse-able and stupid. Not the mention that it's easy to see coming since your opponent only has typically one move that will cause a Critical Burst at the end of the stun threshold and so you memorize what that is and you hold it.

No one can do a Critical Burst attack in one hit either, I don't know where you got that information. I wish it was true and you could get a Critical Burst off of one hit with particular moves. That would be a really great improvement for the game and completely change how tiers would be viewed in DOA5.
 

Doug Nguyen

Well-Known Member
I hope they cant hit critical burst off a particular hit, that would be kinda over powered. Im not sure if it was a critical burst off one hit but im watching the Ipl stream and Rikuto mentioned he could do one hit with Bayman then if you dont counter it you would lose half of your life.
 

Rikuto

P-P-P-P-P-P-POWER!
Two attacks for 50% isn't something that worries me in the DOA world.

It's going to be the same attack every time, so if you AREN'T holding mid kick you might as well retire.

Frankly I'd rather take the back breaker than be subjected to that combo.
 

virtuaPAI

I must say Thank You all!!!
Staff member
Administrator
I would like them beefed up actually. Only allow 2 chances to escape the PB situation..ie defend against the 1st attack(before), Defend against the 2nd(Critical Hold/Slow escape)...if not guaranteed PB. I would just like for more accountability when defending in Doa. I do not want to support sloppy defence. Requiring players to have a solid defence would only make the game look better to competing players.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
I'd like certain moves to have CB properties instead of everyone having one. That strikes me as an odd choice since several months in a lot of characters are going to look the same regardless of who is playing. I guess it's not much different than UMvC3's S launchers in some ways but still. Bugs me.

I like the concept behind them, though.

EDIT: I also hate that I still read 'CB' as 'counter blow' instead of 'critical burst.' I'm going with CrB from now on until I think of something that makes more sense.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Hey, I said "until I think of something that makes more sense," so stow it. I'm working on it.
 

Allan Paris

Well-Known Member
Just call it Counter Hit (CH) it's the same thing. I don't know how long it will take you to call it CH and leave Critical Burst to CB. I wonder how you will abbreviate Critical Burst, though?

CB's are fine. I support them. They bring back a form of fear into the game, been too long since DOA had that in its game play.
 

MajesticBlue

Active Member
You just need to make it CB! :bayman:CH 3K CB! qcfP 3PP6K (F) 6PK.
Hahahaha. See how great that looks? Plus the ! adds to the hype.

Is there any chance that there is a list of everybody's and where they hit? My guess would be they are gonna be the biggest factor in the game. I kinda like knowing who has what so far.

The Critical Burst system kinda reminds me of a thought I had at one point. My idea was that your goal was to fill up the stun threshold. Once you exceed it (instead of the reset) you would have pretty much been in the exact same kind of stun. The way they are might be better though. Given you actually have an option to look for.
 

DrDogg

Well-Known Member
Critical Burst is the best thing that's ever happened to DOA from a competitive standpoint. I'd like to see them buffed.

Look at high level DOA4. For most players, the goal was to get a knockdown so you could go into a forced tech setup for an unholdable attack. Helena's entire game revolved around this. She didn't go for max damage and instead went for the unholdable situation.

That alone should tell you how important unholdable situations are for competitive play. The less chances a defending player has to hold (during a stun), the better the game will be.
 

Doug Nguyen

Well-Known Member
Critical Burst is the best thing that's ever happened to DOA from a competitive standpoint. I'd like to see them buffed.

Look at high level DOA4. For most players, the goal was to get a knockdown so you could go into a forced tech setup for an unholdable attack. Helena's entire game revolved around this. She didn't go for max damage and instead went for the unholdable situation.

That alone should tell you how important unholdable situations are for competitive play. The less chances a defending player has to hold (during a stun), the better the game will be.
Yeah forcing someone to get up is a really good tactic. Anytime someone does this too me, i normally cant keep up and i always lose against these players.
 

DrDogg

Well-Known Member
Yeah forcing someone to get up is a really good tactic. Anytime someone does this too me, i normally cant keep up and i always lose against these players.

It wasn't just about forcing the opponent to get up. The key is that in specific situations, once the opponent was forced to get up, they couldn't counter certain attacks. This is what the players were going for, preventing the opponent from being able to counter.
 

Doug Nguyen

Well-Known Member
It wasn't just about forcing the opponent to get up. The key is that in specific situations, once the opponent was forced to get up, they couldn't counter certain attacks. This is what the players were going for, preventing the opponent from being able to counter.
Oh ok now wonder i couldnt counter. Does this apply to most attacks or all or a chose few?
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
Chosen few depending on what attack was used to force the character up and what the speed of the next attack is.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top