Do you like the critical burst?

Do you think critical burst are good for DOA?

  • Yes

    Votes: 31 91.2%
  • No

    Votes: 1 2.9%
  • Dont mind it

    Votes: 2 5.9%

  • Total voters
    34

MeanMrMustard

Active Member
I think critical burst is a GREAT thing for the game, as well as stuns that you cannot hold/slow escape out of such as sit down stuns and lift stuns. This adds much depth to the game, requiring the attacker to know his character well and all of his options that lead to guaranteed damage, as well as requiring the person getting hit to also know his opponent's options in these situations. There is also a visual representation on the life bar for when these attacks will cause a critical burst, which is a nice, subtle touch that I like.

To me it creates a situation that has never been in DOA before but that would still feel very much like DOA. Will you go for that 3k that will give you the sit down stun into a CB! (I like that one because it reminds me of how the screen shakes!) into a launcher for guaranteed damage, or will my opponent know I want that 3k so they hold mid kick so I go straight for a launcher or a mid punch instead to be a bit more greedy and edge out some more damage (sorta like resets in 2D games).

I also think it is very important that these kinds of stuns are not slow escape-able. They would become useless in high level play as every high level player would successfully escape, and the game would once again devolve into what DOA4 was with no guaranteed situations and excess guessing.
 

Doug Nguyen

Well-Known Member
Yeah i also like the critical burst, i just hope its not to easy to do because good players can take more than half your life. I know theres two ways of achieving a critical burst. 1. Doing the critical burst move twice in a row. 2. Critical burst attack past stun threshold. So i guess it will be harder to do since people will most likely counter anticipating the critical burst. Ive seen kasumi with two Cb's, one middle punch and one middle kick so im glad you can mix it up.
 

Berzerk!

Well-Known Member
I think critical burst is a GREAT thing for the game, as well as stuns that you cannot hold/slow escape out of such as sit down stuns and lift stuns. This adds much depth to the game, requiring the attacker to know his character well and all of his options that lead to guaranteed damage, as well as requiring the person getting hit to also know his opponent's options in these situations. There is also a visual representation on the life bar for when these attacks will cause a critical burst, which is a nice, subtle touch that I like.

To me it creates a situation that has never been in DOA before but that would still feel very much like DOA. Will you go for that 3k that will give you the sit down stun into a CB! (I like that one because it reminds me of how the screen shakes!) into a launcher for guaranteed damage, or will my opponent know I want that 3k so they hold mid kick so I go straight for a launcher or a mid punch instead to be a bit more greedy and edge out some more damage (sorta like resets in 2D games).

I also think it is very important that these kinds of stuns are not slow escape-able. They would become useless in high level play as every high level player would successfully escape, and the game would once again devolve into what DOA4 was with no guaranteed situations and excess guessing.

Just quoting this to show the key thing we want to ensure is in the game... no shaking out of Sit down stuns, so the right situations will give a guaranteed CB!
 

DrDogg

Well-Known Member
Yeah i also like the critical burst, i just hope its not to easy to do because good players can take more than half your life. I know theres two ways of achieving a critical burst. 1. Doing the critical burst move twice in a row. 2. Critical burst attack past stun threshold. So i guess it will be harder to do since people will most likely counter anticipating the critical burst. Ive seen kasumi with two Cb's, one middle punch and one middle kick so im glad you can mix it up.

Kasumi only has one CB. In the build just before E3 that the exhibition videos were made from it was 4H+K, but they changed it to 6P+K in the actual E3 build. It is no longer 4H+K. As of E3, Zack is the only character with two CBs because he has one from Sway as well as a neutral stance CB.
 

Doug Nguyen

Well-Known Member
Kasumi only has one CB. In the build just before E3 that the exhibition videos were made from it was 4H+K, but they changed it to 6P+K in the actual E3 build. It is no longer 4H+K. As of E3, Zack is the only character with two CBs because he has one from Sway as well as a neutral stance CB.
Oh ok i hope they keep both. Except her kicking one looks so weak to be a critical burst, i imagine critical burst to have more umph i guess.
 

DrDogg

Well-Known Member
Oh ok i hope they keep both. Except her kicking one looks so weak to be a critical burst, i imagine critical burst to have more umph i guess.

It's very unlikely you'll see two CBs from much of the cast. I wouldn't be surprised if Zack only has one in the end, but we'll see. I don't really think two CBs are needed, especially if we have other stuns that you can counter or slow escape out of.
 

MeanMrMustard

Active Member
I would expect characters with more than one stance such as Brad Wong, Christie, Helena, Ayane (in my dreams!), and Zack to have at least an extra CB! at least tested out in their extra stances.

I'm also concerned with the number of frame advantage moves on block in the game's current state. With the hold and the new side step system it would be nice to see frame advantage moves and give people another reason to implement the new sidestep in their game.

My only other concern is that the level of play I see in the balance videos is not as high as the level of play that is/was in America so things may not be as thoroughly tested as some of us may like. I don't mean to sound elitist but I believe that unlike Tekken, VF, and SF4, Japan does not have the best players in the world in DOA, and I'd like to see the best players balance testing whenever possible.
 

Raansu

Well-Known Member
Japan does not have the best players in the world in DOA, and I'd like to see the best players balance testing whenever possible.

They don't and you're right, TN really should of pulled players from the US to test it. At this point its a little late though unless they feel like pulling the stunt they did with DoAD.....
 

DrDogg

Well-Known Member
What do you mean by that?

Sorry, that was a typo. I meant, "can't counter or SE".

I would expect characters with more than one stance such as Brad Wong, Christie, Helena, Ayane (in my dreams!), and Zack to have at least an extra CB! at least tested out in their extra stances.

I would like to see this happen as well, but I think it's unlikely. If this doesn't happen, characters with stances will definitely be limited and possibly have a negative impact on their tier placement. It just depends on how they get their sit-down stuns and how their combos work out.

My only other concern is that the level of play I see in the balance videos is not as high as the level of play that is/was in America so things may not be as thoroughly tested as some of us may like. I don't mean to sound elitist but I believe that unlike Tekken, VF, and SF4, Japan does not have the best players in the world in DOA, and I'd like to see the best players balance testing whenever possible.

That's the first issue I noticed. Without having frame data, I assume that most of the blocked attacks in the Jann Lee vs. Lisa balance video were unsafe. Yet we didn't see ANY punishment. It was almost like they ignored what's safe and unsafe. We also saw the Lisa player attempt a throw after Jann Lee did a guard break. Maybe Jann Lee is unsafe after that guard break, but either way the throw didn't connect and the Lisa player took a HCH for it.

Now to be fair, the balance test could've been on movement, spacing, whiff punishment and a variety of other things INSTEAD of character safety and punishment options. Maybe the players were told to not throw punish anything? It may be a long shot, but one can hope...
 

Doug Nguyen

Well-Known Member
Sorry, that was a typo. I meant, "can't counter or SE".

Oh ok. Do you think we will get any other suns that you cant shake or counter out of, like sit downs or limbos. If so how will they work? Because the critical burst you actually have to work for.
 

DrDogg

Well-Known Member
Oh ok. Do you think we will get any other suns that you cant shake or counter out of, like sit downs or limbos. If so how will they work? Because the critical burst you actually have to work for.

I doubt we'll see another system mechanic similar to CB, but I don't think it's out of the question to see more stuns like limbo and sit-down.
 

Doug Nguyen

Well-Known Member
I doubt we'll see another system mechanic similar to CB, but I don't think it's out of the question to see more stuns like limbo and sit-down.
Yeah agreed. Do you think sit down stuns and limbos should be able to slow escape then counter? Or do you think they shouldn't be?
 
D

Deleted member 473

Guest
Kasumi only has one CB. In the build just before E3 that the exhibition videos were made from it was 4H+K, but they changed it to 6P+K in the actual E3 build. It is no longer 4H+K. As of E3, Zack is the only character with two CBs because he has one from Sway as well as a neutral stance CB.
Watch what I tell ya.. Zack will be top tier this time around...
 
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