the controller that you hate has the potential to display even more move properties than Dimensions did.
I'm pretty certain a TV screen is already big enough to display any relevant information required to play a game. Whether or not they include the relevant information is another story. Having an expensive gimmick like a second touchscreen isn't going to help you in a fighting game anyway. And the controller is still shit, when last I checked this was the most relevant factor.
Speaking of which, name me a DOA game that does have blood in it outside of CG sequences. You can't.
Name a DOA game that ever included in-game scenes which could make use of it. Also, naked kasumi clones are still gone.
Heck, there aren't even any candles or reflections in the Azuchi stage.
Limitations on the hardware for a large stage environment on a handheld system? Sure. A blood splat during a sequence of low-poly models with zero animation? or a few higher poly models in a small environment with limited animation? There were no hardware limitations here to prevent this, and it was not a difficult animation task compared to what they were already doing. They censored it.
NG Dragon Sword didn't sell because of a lack of blood, it's a shitty game. Heck, by your theory, it should've sold great to those DS owners since they took out all that icky blood.
Read the very first sentence of the post you are replying to, and you will see that you are arguing an irrelevant issue that nobody brought up. I'll repeat it for you.
I don't care how well it sells on for nintendo, that wasn't my point.
Now, on the subject of dragon sword, blood effects are not hard to do with any kind of hardware limitations. They don't take much. They've been finding ways to incorporate them into things with quite effective artistry since the 16 bit era.
What about NG Sigma 2? That was Team Ninja's decision to take out all the blood, they certainly weren't censored by Sony.
NG2 had
excessive blood and gore that did push the boundaries of the 360 hardware, because most of it was persistent and stuck around long after you had killed your foes. You could walk back through the level and just see a path of bloodshed that was quite detailed. Putting it on the PS3 would break the poor thing, it just wasn't optimized for it.
And, oh yea, NG2 sigma did NOT take out all of the blood. It was in fact, still there, just not to nearly the extent. They had to replace the effect with something visually pleasant, though, so they gave it a purple mist akin to old school arcadey effects.
You may have noticed that while dismemberment is indeed gone in NG3 as they went cross-platform and couldn't manage the constant gibbing on both systems, there is no lack of blood whatsoever.
I also laughed at your response to my statement that only the Nintendo of the 90s pushed censorship onto other developers and your counter argument is to list examples that fall in line with my statement.
I hate when people say that. Telling the person you're debating with that you are laughing is a strong sign of a weak argument. You know what the reason for that is? It's so a person can boost their own self-esteem mid-argument and attempt to drop their opponents without having to actually do anything related to the topic, because they know they are losing fast. It's nothing more than ego boosting to keep a level head and stay in the game. Don't rely on that shit, it's below you.
I just showed you examples from every part of history of nintendo censorship to give you an actual look at how things have evolved, and you think I'm just focusing on one particular aspect of it? No no sir, this was to show you that nintendo bullshit has existed from NES, to SNES, to N64. Their policies later changed so that these titles would either be heavily self-censored or outright excluded from the Gamecube and Wii.
Companies are all about image and Nintendo has a very distinct image now. Having mature titles on their systems is not what they are aiming for. They want more of a Disney appeal (who also censor things that come into their possession, by the way).
I just think you're wrong and just have this vendetta with Nintendo, that's all.
I happen to know you're wrong as per the history I just gave you, and I still like Nintendo IP's which is what you seem to forget. I do not like their censorship, I do not like their shitty "intuitive" controllers that sacrifice functionality for retarded gimmick, and I do not like the fact that every system they release is dwarfed in power by the other consoles of that generation.
If they did not have these issues, I would be buying current-gen nintendo games.
If I had a personal vendetta with Nintendo however, I wouldn't be telling you this on an internet forum -- I'd be sending them anthrax in the mail.