DrDogg
Well-Known Member
Besides that, it's not that 15i attacks is what mattered. The formula was that I believe the force tech was 50 or 52 frames of animation. You would have to take the number of frames of recovery was for the attack that forced the opponent up, subtract that from the 50 or 52 frames of animation, then you have to also take the frame (dis)advantage on normal hit to that resulting number. That would give you the exact frame for which you the opponent came out of the animation and an attack you would need to perform in order to hit them on that same exact frame. The more hit frames you had in an attack the greater window you had to be on that frame. I could prove this theory for someone if they provide me the frame data for an unholdable situation such as Bass'.
So in short, it's possible it still exists in DOA5 but I honestly haven't had the time to figure it out, verify or deny it. Maybe this weekend when virtuaPAI comes down to play some matches and help really tear down the demo.
Silent Legend is the one who originally discovered it back in DOA4, and he's the one who has been doing a majority of the testing in the demo. He just doesn't want to post here because of the ignorance he sees from certain people. There's a formula to it, but it usually settled around 15 frames for the attack after the force tech (which is why I said it varies per character), unless you're Hayabusa and have seemingly endless ways to force tech and get the uncounterable setup.
The problem is not with the formula, it's the fact that the grounded character is invincible until they're fully standing. It's been tested up to at least 20 frames and the attack still goes right through the opponent. There are only certain attacks you can do to properly use the force tech, and it's only effective if you don't have to time it. Clearly Team Ninja has made changes to the system which prevent it from working now... which was the reason I brought it up. At this point, force tech is useless (at least in terms of getting an uncounterable attack setup).