FightersLegend
Member
Here it is, a Dead or Alive 5 Ultimate Akira () combo guide for those who prefer visual representation.
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I cannot give as many likes as this video demands. Great job man.Here it is
Thank you very much.I cannot give as many likes as this video demands. Great job man.
And what does he do?
Good vid but it is only good for watching. While your effort is appreciated, however it is a common mistake that new doa players make: They simply think "if I just figure out a combo in EVERY situation with different high/mid mix-ups then I'll be fine", but this is a very small part in real tournaments, most of these combo you won't use in a million fights.
This is not how DOA works. In a game where a hi-counter throw/hold can take 30%+ of life you can't just ignore them. Videos should emphasis GUARANTEED combos. There are not many of them, and some are dependent on environments but these are everyday combos that are much more useful. The more you keep your opponent on the ground, the more likely your combo is gonna fail.
Combos created from a standing dummy are very vulnerable. A single (low) hold/slow escape can mess up your whole hard practiced juggle. Also there are combos that can only be performed when stun is extended because they are holding more than they need, also there are tactics against people that are slow escaping all the time. Dealing with a stunned opponent is a HUGE topic so that's why most of these combos are not useful.
Good to watch, not practical.
You're seriously going to say that all 13 minutes are not practical? The guaranteed damage section. The quick launch section. The gbod set ups. Wall splats... sure there are some combos that can be slow escaped, but 80% of those can't. Be gone troll. There is no bridge for you here.Good vid but it is only good for watching. While your effort is appreciated, however it is a common mistake that new doa players make: They simply think "if I just figure out a combo in EVERY situation with different high/mid mix-ups then I'll be fine", but this is a very small part in real tournaments, most of these combo you won't use in a million fights.
This is not how DOA works. In a game where a hi-counter throw/hold can take 30%+ of life you can't just ignore them. Videos should emphasis GUARANTEED combos. There are not many of them, and some are dependent on environments but these are everyday combos that are much more useful. The more you keep your opponent on the ground, the more likely your combo is gonna fail.
Combos created from a standing dummy are very vulnerable. A single (low) hold/slow escape can mess up your whole hard practiced juggle. Also there are combos that can only be performed when stun is extended because they are holding more than they need, also there are tactics against people that are slow escaping all the time. Dealing with a stunned opponent is a HUGE topic so that's why most of these combos are not useful.
Good to watch, not practical.
Great stuff! I liked this video very much except the CB setups section... I found it too long, mainly filled with simple stun extenders, however I did find nice ones. Thank you very much for doing it!