DOA6 - 5 Minutes Gameplay 60 fps - Gamespot

Jerk

Member
I mean the games still in development. Bugs like this are gonna happen.
Seriously? Lol!
But what is the bug, exactly? Is the game expecting another hit animation from Hayate that sends Hitomi into the spin? Are visual FX missing that would fire some kind of ninja force beam at Hitomi, that we can't see yet? Are they putting lasers projectiles in DOA?!

- Laser projectiles confirmed for DOA6!!!

Lol!!
 

just_me

Well-Known Member
Standard Donor
It's more or less intended… the third hit of Hayate's FR teleports through the opponent and then back and the back teleport causes the spinny relaunch (you can see the combo count increase). However, Hitomi was kinda far away so it looks off since Hayate doesn't actually teleport through the opponent …and they could add a sound effect for the back teleport hit or something

Imo they are pretty generous with the hitboxes and relaunches of FRs in general… the upside is that they are easy to use as/in Juggles, the downside is that you get those wonky looking edge cases.
 

Raansu

Well-Known Member
Seriously? Lol!
But what is the bug, exactly? Is the game expecting another hit animation from Hayate that sends Hitomi into the spin? Are visual FX missing that would fire some kind of ninja force beam at Hitomi, that we can't see yet? Are they putting lasers projectiles in DOA?!

- Laser projectiles confirmed for DOA6!!!

Lol!!

Probably something to do with the hit type as different moves cause different animations while airborne (spinning, cartwheeling, floating etc....) Bugs do crazy things and something along the lines got glitched out and it did the wrong animation/physics.
 

Jerk

Member
Probably something to do with the hit type as different moves cause different animations while airborne (spinning, cartwheeling, floating etc....) Bugs do crazy things and something along the lines got glitched out and it did the wrong animation/physics.

So... no ninja lasers?!
 
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