DOA6 flawed mechanics

WAZAAAAA

Well-Known Member
some visual DOA6 oopsies

1. on hit hold animations incorrectly mirrored on the receiving side

2. lost technology: the angled hitsparks subtly telling you the hit level of the attack
trwDNQJ.png
 

Rev_an

Active Member
1. on hit hold animations incorrectly mirrored on the receiving side

attacker footing is controlled in the anim definition for the strike, if the problems is deeper than that somebody really messed up
 
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