Hmm. Overall for the pre-release build and time-frame they're at it's looking fine to me. I'm 100% convinced now that after they bring it to EVO they'll rework some stuff and be closer to a finished cohesive product based off the criticism.I'm not even sure if there are changes to the hold system based on everything we've seen.
Not sure I like the idea of FRs not being uniform in their stun mechanics across the cast. Either they are inescapable except via BH or they have a holdable window. The last thing DOA needs is certain characters just flat out being better and creating a lopsided meta where character viability is a legitimate question.
Apparently MASTER was playing in this video, and it seems like the way fatal rush is broken down is fatal rush stun, then a string of normal strikes which can be counter (which would explain in other videos people holding during the fatal rush stun despite being told fatal rush is unholdable) followed by two more hits that cause fatal rush stuns. So right now the game seems to give you a small window to break out of the fatal rush if the string is continued, which gives you a choice to risk getting mid counter held in the small window for the big combo into break blow or utilize the unholdable first fatal rush stun and go for a launcher.
Also, it was really nice to see competent gameplay and not just two people mashing lol.
Edit:
Ok uh, Kasumi didn't do standard hits after her first fatal strike like Jann Lee and Helena did. Soooooo I guess it depends on the character? Or maybe it was unintentional for the other two because Kasumi's is just a bunch of teleport attacks.
Not sure I like the idea of FRs not being uniform in their stun mechanics across the cast. Either they are inescapable except via BH or they have a holdable window. The last thing DOA needs is certain characters just flat out being better and creating a lopsided meta where character viability is a legitimate question.