WAZAAAAA
Well-Known Member
Just a reminder that damage multipliers in DOAO (and supposedly DOA2U) are arbitrarily stupid.
https://u.pomf.is/ktihqs.mp4
Three obscure multipliers are shown in this video:
1. Being hit low while guarding high, reduces damages (only on normal hit)
2. Being hit low while crouching, increases damage (only on normal hit)
3. Being hit shortly after a (certain?) deep stun ends, reduces damage
By mixing these, I managed to deal an incredible low punch that does 10 damage (divide it by 10 for DOA2U and it means 1 in DOA2U).
Shout-outs to receiving 3 different damages while being hit once in the air and various nonsense not included in this video but still present in all DOAs.
https://u.pomf.is/ktihqs.mp4
Three obscure multipliers are shown in this video:
1. Being hit low while guarding high, reduces damages (only on normal hit)
2. Being hit low while crouching, increases damage (only on normal hit)
3. Being hit shortly after a (certain?) deep stun ends, reduces damage
By mixing these, I managed to deal an incredible low punch that does 10 damage (divide it by 10 for DOA2U and it means 1 in DOA2U).
Shout-outs to receiving 3 different damages while being hit once in the air and various nonsense not included in this video but still present in all DOAs.
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