Hmm interesting. So your saying that Mila's PPPP is not a four hit combo according the the combo damage data box despite it saying combo 4 hit during the game when you do it?
Also, that would mean that hitomi's example i gave above would be in the same boat?
Meaning that mila's PPPP actually does 56 Damage? p for 10, p for 10, p for 18, p for 18 with a critical damage of 28? which, unless im wrong in this total assumption, would allow for another 28 points of damage before knocking the opponent to the ground, correct?
Also meaning that the damage combo box is only telling me total damage for the first two P's, and then an individual damage for the next two? why not add that all together if the damage is not blockable after the first P?
I want to believe, but that would mean that "combo" doesn't have the same definition in DOA as it does in say, SSF4, where a combo is pretty clear cut. Making the training pretty difficult to understand comparably.
So confused with this games damage data. Frame data is making sense, damage data is not.
Thanks for the replies by the way.