Tenryuga
Well-Known Member
Just to give people an idea on what some of his better moves are. Here is my list in no particular order:
1. - 13 frames, deep stun (+30-40!) and a threshold launcher. Love it and abuse it.
2. - 13 frames, +1 on hit. Staple pressure move.
3. and strings - 10 frame jab and decent strings to keep people in check.
4. - This move is unsafe but it's golden. 3K delay K really fucks with people and gets you some nice damage if you connect with it. I love it.
4. - Safe 12 frame whiff punisher with great range.
5. - It's a high but it can function as a get in move and a whiff punisher. Also gives +1 on guard.
6. - A nice move to use on wakeup and stationary opponents. It's slow but is +1 on guard.
7. - +10 on hit. It's a hefty amount of frame advantage and helps open people up.
8. - 66 damage on NH, 99 on HC. Great grab.
9. - This OH is weak but its nice when rushing down because some people like to SS when you bulldoze them or attempt to strike.
10. - I use this to do alot of things. I intentionally whiff it during footsies to bait responses from my opponent and I use it to close distance as well as push the threshold. I should probably lay off this move but I love it so much.
Honorable mentions:
- This move is GDLK. It causes a bound that leads to a good juggle and you can delay it into oblivion to avoid getting held often.
- This is a sidown stun on normal hit which makes it a viable close range whiff punisher since it guarantees a 33K into a juggle. It also gives great damage as a bound.
- I like to use this when Ein is at frame advantage or on my opponents wake up because some players like to wake up and SS. It's safe and even has followups. Glorious.
- Still a viable whiff punisher at 20 frames and a good stun.
- Great for keepout. Nice 57+ damage juggles on counter hit.
- I use this as a gap closer since it's safe vs. strikers and clips step. I also use it to punish some whiffs especially if I think people are going to try to sidestep after doing something with small recovery to bait a 46P or 236P from me.
- This destroys Brad Wong and helps against Christie. The animation is epic too.
- Not a bad alternative to 46P. It's unsafe but fast at 14 frames and hits mid. I use it to punish wakeup kicks which is lovely near a wall because you get full juggles off this and 46P.
1. - 13 frames, deep stun (+30-40!) and a threshold launcher. Love it and abuse it.
2. - 13 frames, +1 on hit. Staple pressure move.
3. and strings - 10 frame jab and decent strings to keep people in check.
4. - This move is unsafe but it's golden. 3K delay K really fucks with people and gets you some nice damage if you connect with it. I love it.
4. - Safe 12 frame whiff punisher with great range.
5. - It's a high but it can function as a get in move and a whiff punisher. Also gives +1 on guard.
6. - A nice move to use on wakeup and stationary opponents. It's slow but is +1 on guard.
7. - +10 on hit. It's a hefty amount of frame advantage and helps open people up.
8. - 66 damage on NH, 99 on HC. Great grab.
9. - This OH is weak but its nice when rushing down because some people like to SS when you bulldoze them or attempt to strike.
10. - I use this to do alot of things. I intentionally whiff it during footsies to bait responses from my opponent and I use it to close distance as well as push the threshold. I should probably lay off this move but I love it so much.
Honorable mentions:
- This move is GDLK. It causes a bound that leads to a good juggle and you can delay it into oblivion to avoid getting held often.
- This is a sidown stun on normal hit which makes it a viable close range whiff punisher since it guarantees a 33K into a juggle. It also gives great damage as a bound.
- I like to use this when Ein is at frame advantage or on my opponents wake up because some players like to wake up and SS. It's safe and even has followups. Glorious.
- Still a viable whiff punisher at 20 frames and a good stun.
- Great for keepout. Nice 57+ damage juggles on counter hit.
- I use this as a gap closer since it's safe vs. strikers and clips step. I also use it to punish some whiffs especially if I think people are going to try to sidestep after doing something with small recovery to bait a 46P or 236P from me.
- This destroys Brad Wong and helps against Christie. The animation is epic too.
- Not a bad alternative to 46P. It's unsafe but fast at 14 frames and hits mid. I use it to punish wakeup kicks which is lovely near a wall because you get full juggles off this and 46P.
Last edited: