Yup he so totally got outplayed since the combo can keep going until ko to kill a character.Just so you guys know, that combo can be done until KO.
I can't tell if sarcasm or being serious.Yup he so totally got ko if they can kill a character.
i edit my post to have it make more sense.I can't tell if sarcasm or being serious.
Yeah... I'm kinda in this same boat and have not been saying anything about it because I really don't want to see it patched. Every team combination has stupid damage Tag combos...I actually found this Momiji 6PKK Rachel T 9P loop day 1 and was sitting on it so as to delay the tech. It is really dumb, but that's what you get for playing tag team.
I don't know if I'd use that video as an example. Those are actually entertaining to watch with the variety of moves put to use. If I could memorize and do that Kasumi/Ayane combo instead of my lather rinse repeat one, I probably would.Yeah... I'm kinda in this same boat and have not been saying anything it because I really don't want to see it patched. Every team combination has stupid damage Tag combos...
...Don't take away my team's combos just because no one else wants to take the time to learn their team's big combos.
You used a video TN put out to literally showcase flashy juggles while arguing against flashy gameplay.This is a bad mentality to have that I see from a lot of non-hardcore fighting game players. You're not supposed to do stuff because "it looks cool", you're suppose to do whatever works and nets the most damage.
By the way, you're probably the only person to really directly answer my question and it was pretty helpful now that I reread it, so thanks, I really appreciate it!I answered your question to the best of my abilities, and wasn't being condescending at all. But it seems like it was ignored because you were too focused on D3v.
I'm sorry that you feel I'm a douchebag.
If it's possible to avoid Rachel's 2K stomp at all, the only way is to Safe Roll. (in some combos, it's avoidable. In others, it's not. Just always try to get the Safe Roll since you have no reason to not try) If you are caught by it, then I'm sorry but you are forced to play a guessing game next. If you guard standing, you can get thrown into air combo into another 2K guessing game. If you guard crouching, you can get launched with her 214P and end up in another 2K guessing game. Rachel needs this cause the rest of her tools leave her very helpless. She's the kind of char that has a hard time getting a hit in, but when she does, it's her turn to shine.To clarify, are there any guaranteed ways to avoid that last 2K Rachel does or is it actually untechable? And if it is untechable, do you have any tips for "guessing better", I suppose? Any strategies to employ after being teched from 2K that would be better than simply guessing?
The point of me showing that vid was to show off the damage, not the flashiness. And also to show off the fact that it was Temco themselves who released this vid, further emphasizing that they blatantly intended for Tag combos to be very big.You used a video TN put out to literally showcase flashy juggles while arguing against flashy gameplay.
I've actually seen Rachel do her stomp to someone that had already tech rolled as they hit the ground. I don't know if it was an online glitch or something TN put in on purpose, but that's hella BS. You tech roll so you don't get force teched or ground attacked but Rachel says "uh unh doesn't matter" and it happens anyway.
As for Rachel's throw combos they're boring and slow as hell to watch so I can't imagine sitting through it for a whole match nonstop. I do the simple juggle with Kas Aya of Kas PKK7K~6P+KKK Aya PPPK Kas PP7K~6P+KKK Aya PPPK Kas PP7K~6P+KKK until the opponent falls but at least that goes by quickly.
If that's the problem, why has it taken 3 pages to just tell me that?
To clarify, are there any guaranteed ways to avoid that last 2K Rachel does or is it actually untechable? And if it is untechable, do you have any tips for "guessing better", I suppose? Any strategies to employ after being teched from 2K that would be better than simply guessing?
You can tech backwards, but she'll still be like +10 after she whiffs the kick. Can't be helped. Just guess between mid and throw.
It was the first tag team combo I tried. Seemed obvious to combine a ridiculously high relaunch with a relaunching airthrow. Easy 200+ damage.
Can we have the thread title changed as well into something less troll-baity. Also, this should be moved to DOA5U System Discussion.Posts have been deleted.
If you have nothing to help this man as he stated in the OP then please do not comment.