Side stepping in doa3.1 has changed for the best, and has been made more to the level of other 3d fighters.
Free step evasion
Free step in doa3.1 is slightly improved, or should I say, they loosened up the tracking. Now you can get a lil more out of free stepping this time around. It is now much easier to cause your opponent to go off kilter and cause them to fight the air.
Side stepping and side step attacks
Once you go into a SS, all linear attacks are useless against it, half circular attacks are evaded by stepping to the opposite direction of the attack, and full circular attacks are rarely step-able.Hayate's cart wheel is one of those maneuvers that defy this rule. Some SS attacks are deadly and cannot be beat with any attack. Gen Fu's SS attack for example, have high priority and can only be avoided, hit with an attack of the same priority, or counter held.
Other Evasive moves-
Brad Wong's sway step movement (forgot the name) is more evasive.
Moves that supposed to be evasive like Bayman's roll,Helena's bukuho,etc. are even more evasive in general. what this means, you can now use more evasive measures to you avoid your opponents assault and then mount your own offensive tactics.
Free Stepping Vs. Wake up kicks-
Generally, Free Stepping cannot evade wake up attacks(there are exceptions to the rule). It has been noted that once your opponent is hit with a side stepping attack, if they opt to techroll, you can Free step around them, and hit their back. many has said that there was no way around this, but their actually is. If you end up getting predictable with the direction you free step, your opponent can Techroll in the same direction and than do the rising attack to hit you, Once this has been established, your opponent will be able to throw in just Techrolling to throw you off and mess up your game.
Free step evasion Frame data
I know that some of you would like to know how many frames free stepping is comprised of. I have found that free stepping has a 0 frame execution, 0 frame hit detection, and 11frame recovery = 0/0/11. So lets say you want to know the exact amount of frame advantage you have after FS an attack. You would first find the duration of an attack and subtract it from the recovery of FS to see your exact advantage. EX:
:kasumi
= 9/2/13
9 = Execution
2= Hit detection
13= Recovery
Total = 24 frame duration. 24 - 11 = 13 frame advantage.
* the same can be applied to those characters that have SS and or evasive movements
Free step evasion
Free step in doa3.1 is slightly improved, or should I say, they loosened up the tracking. Now you can get a lil more out of free stepping this time around. It is now much easier to cause your opponent to go off kilter and cause them to fight the air.
Side stepping and side step attacks
Once you go into a SS, all linear attacks are useless against it, half circular attacks are evaded by stepping to the opposite direction of the attack, and full circular attacks are rarely step-able.Hayate's cart wheel is one of those maneuvers that defy this rule. Some SS attacks are deadly and cannot be beat with any attack. Gen Fu's SS attack for example, have high priority and can only be avoided, hit with an attack of the same priority, or counter held.
Other Evasive moves-
Brad Wong's sway step movement (forgot the name) is more evasive.
Moves that supposed to be evasive like Bayman's roll,Helena's bukuho,etc. are even more evasive in general. what this means, you can now use more evasive measures to you avoid your opponents assault and then mount your own offensive tactics.
Free Stepping Vs. Wake up kicks-
Generally, Free Stepping cannot evade wake up attacks(there are exceptions to the rule). It has been noted that once your opponent is hit with a side stepping attack, if they opt to techroll, you can Free step around them, and hit their back. many has said that there was no way around this, but their actually is. If you end up getting predictable with the direction you free step, your opponent can Techroll in the same direction and than do the rising attack to hit you, Once this has been established, your opponent will be able to throw in just Techrolling to throw you off and mess up your game.
Free step evasion Frame data
I know that some of you would like to know how many frames free stepping is comprised of. I have found that free stepping has a 0 frame execution, 0 frame hit detection, and 11frame recovery = 0/0/11. So lets say you want to know the exact amount of frame advantage you have after FS an attack. You would first find the duration of an attack and subtract it from the recovery of FS to see your exact advantage. EX:
:kasumi
= 9/2/13
9 = Execution
2= Hit detection
13= Recovery
Total = 24 frame duration. 24 - 11 = 13 frame advantage.
* the same can be applied to those characters that have SS and or evasive movements