Fuck the current Ranked Match Selection System

shunwong

Active Member
The only thing that you should be able to see coming into a ranked match is latency. Who someone uses should not be displayed.

The thing is the connection ratings are not accurate, as Dr. Dogg stated. So it is important to see the name, so if you previously have had lag with a certain player (no matter what connection rating he has) you can avoid him. VF5FS allowed avoiding people. Of course, there were boosters like BlackBeltSpartan on PSN. But GentlemanThief was also top 10 on the leaderboards on XBL last time I checked.
 

d3v

Well-Known Member
I never said anything about not seeing someone's name.

That said, they really should follow the lead of Skullgirls, MvC:O and Darkstalkers: Resurrection (and the upcoming 3rd Strike Online Edition patch) in showing numeric ping times instead of bars.
 

shunwong

Active Member
I never said anything about not seeing someone's name.

That said, they really should follow the lead of Skullgirls, MvC:O and Darkstalkers: Resurrection (and the upcoming 3rd Strike Online Edition patch) in showing numeric ping times instead of bars.

Sorry, I misunderstood your post.

Are numeric ping times the most important data to be considered? What do they mean?
 

Sam Sultan

Active Member
The only thing that you should be able to see coming into a ranked match is latency. Who someone uses should not be displayed.

Also, not sure if this has been brought up, but being able to actually choose who you fight in ranked from a list is dumb. If this ever happens (in any fighting game), it's going to be abused to hell and back for boosting.
In TTT2 when your searching for a ranked match prior to the fight you can see the gaamertag and the connection speed of your opponent and you get to choose whether you want to fight the person or not. I think TN has the same concept in mind.
 

d3v

Well-Known Member
Are numeric ping times the most important data to be considered? What do they mean?
The lower the ping time (in milliseconds) the better the connection. It's a more accurate measurement compared to arbitrary "bars."
 

DrDogg

Well-Known Member
I have a funny problem. The ranking system, as we all know, is bad in the way it gives you points. Everyone, even the worst braindead button-smashers can become S+ given enough time, since losses don't take enough ranking points. So, at the moment my rank is A, and I already think it's too high compared to my actual skill level. I wouldn't want to rank up to S and then lose to other S-es all the time. I'd rather want my grade to get down to like B, which I feel is my actual skill level, so in lobbies people would know how much they should fear me or not fear me in advance.

DOA4 had so much better ranking system, you could actually lose your rank.

This is only true up until you reach S rank. At that point you have to win 75% of your matches to gain points. It's pretty odd. As an S rank, if I beat another S rank, I get ~150 points. If I lose to that same S rank, I lose ~450 points. But as an S- rank, I can beat that same S rank and get ~300 points, or lose to him and drop ~70 points.

It's like the system wants you to become S rank, but then makes it super difficult to become S+ for whatever reason. And when I say super difficult, I simply mean harder. It still isn't all that difficult (although playing online makes it far harder than it should be).
 

Doug Nguyen

Well-Known Member
This is only true up until you reach S rank. At that point you have to win 75% of your matches to gain points. It's pretty odd. As an S rank, if I beat another S rank, I get ~150 points. If I lose to that same S rank, I lose ~450 points. But as an S- rank, I can beat that same S rank and get ~300 points, or lose to him and drop ~70 points.

It's like the system wants you to become S rank, but then makes it super difficult to become S+ for whatever reason. And when I say super difficult, I simply mean harder. It still isn't all that difficult (although playing online makes it far harder than it should be).
Seriously. I think im done with ranked. Im pretty much stuck at S.
 

ScattereDreams

Well-Known Member
Changes they need in ranked match.

- Just show opponents rank instead of name and how often they've disconnected.
- Filter out opponents by connection instead of distance. (Similar to Soul Calibur and TTT2)
- Who we pick in ranked match shouldn't be visible to our opponent.
- Stage select should always be set to random.
- If someone picks alpha, Ends of the Earth shouldn't even be a optional stage...
 

DrDogg

Well-Known Member
I just realized that the ranking system is essentially designed to encourage S rank players to fight A+ and lower ranks.

As an S, if I lose to an S+ I drop 225 points. If I lose to an S I drop 450 points. BUT, if I lose to an A+ I only drop ~100 points. I don't even understand that...
 

Prince Adon

Best in the World!!!
Premium Donor
Yeah on the ps3 I stopped at S- with rank and 360 I think I'll stick to my C. Besides it's fun beating people with a low rank.
 

Something-Unique

Active Member
The thing about rank is once you get up there to S+ it's almost impossible to move up unless ur streaking. If I lose to anyone other than the people within my point threshold (seems to be within the 40-50k margin) I lose 187 and if I win I gain 37. The only way to offset this is to streak which increases by only 10 each match and maxes out at 237.

If I lose to anyone within my point threshold I lose 750 while at a max streak the best I can get is 350. Since u can't lower the rank from whatever rank you yourself have obtained you will ultimately run into people within your threshold provided you aren't so far and beyond everyone else and will lose a shit ton if you lose

The game assumes you should be beating the people lower rank than you which is why you lose way more than you can gain from them and ultimately can't get anywhere without the streak. It just flat out punishes you with people within your point threshold if your higher and you lose.

Ultimately when your up there the system makes sense. Prior to that it's been so long so I can't remember. But what I do remember is lower ranks gain more and lose less.
 

Raansu

Well-Known Member
The thing about rank is once you get up there to S+ it's almost impossible to move up unless ur streaking. If I lose to anyone other than the people within my point threshold (seems to be within the 40-50k margin) I lose 187 and if I win I gain 37. The only way to offset this is to streak which increases by only 10 each match and maxes out at 237.

If I lose to anyone within my point threshold I lose 750 while at a max streak the best I can get is 350. Since u can't lower the rank from whatever rank you yourself have obtained you will ultimately run into people within your threshold provided you aren't so far and beyond everyone else and will lose a shit ton if you lose

The game assumes you should be beating the people lower rank than you which is why you lose way more than you can gain from them and ultimately can't get anywhere without the streak. It just flat out punishes you with people within your point threshold if your higher and you lose.

Ultimately when your up there the system makes sense. Prior to that it's been so long so I can't remember. But what I do remember is lower ranks gain more and lose less.

No it doesn't.... I've lost 750 points from another S+ before. If I lose to a B I barely lose 100 points. It should be the other way around.
 

HiguraShiki

Active Member
No it doesn't.... I've lost 750 points from another S+ before. If I lose to a B I barely lose 100 points. It should be the other way around.
I have experienced this too. I lost to a really laggy player twice. First time I lost -450 points, the second time I lost -750... A few mins ago, I beat a couple of S rank players and I only gained 90 to 110 points each...
I am speculating that the amount of points you lose depends on whether you lost 3 in a row or won a few.
 

Something-Unique

Active Member
No it doesn't.... I've lost 750 points from another S+ before. If I lose to a B I barely lose 100 points. It should be the other way around.

That's what I just said though in the post you partially quoted. When you lose to someone within your point threshold once you get up there you lose 750 but when you win the max u can gain is 350 and that's only if you were streaking. You get punished harder for losing than winning. I always lose 187 to any other rank and only gain 37 unless I streak.

What you are also forgetting is that regardless of the small number you might have lost against a lower rank. The fact is they gain a shit ton more for beating you. Makes sense to me once u don't focus on the fact of only what you lost and take into account what they gain.

This is all based on tournament standard 3/5 rounds by the way
 

HiguraShiki

Active Member
That's what I just said though in the post you partially quoted. When you lose to someone within your point threshold once you get up there you lose 750 but when you win the max u can gain is 350 and that's only if you were streaking. You get punished harder for losing than winning. I always lose 187 to any other rank and only gain 37 unless I streak.

What you are also forgetting is that regardless of the small number you might have lost against a lower rank. The fact is they gain a shit ton more for beating you. Makes sense to me once u don't focus on the fact of only what you lost and take into account what they gain.

This is all based on tournament standard 3/5 rounds by the way
Actually, recently I beat a couple of B ranks and gained 225 points a match... whats going on with this ranking system....
 

Raansu

Well-Known Member
That's what I just said though in the post you partially quoted. When you lose to someone within your point threshold once you get up there you lose 750 but when you win the max u can gain is 350 and that's only if you were streaking. You get punished harder for losing than winning. I always lose 187 to any other rank and only gain 37 unless I streak.

What you are also forgetting is that regardless of the small number you might have lost against a lower rank. The fact is they gain a shit ton more for beating you. Makes sense to me once u don't focus on the fact of only what you lost and take into account what they gain.

This is all based on tournament standard 3/5 rounds by the way

Its still backwards. Playing someone of equal skill shouldn't be so punishing. I can understand if I lost 700 points to a B+, but to someone the SAME RANK as me? That's just dumb.
 

Sly Bass

Well-Known Member
Premium Donor
I win a match against a S+, and LOST 500 pts...this game is a joke. Really...
Are you drunk? A win has never resulted in negative points. Only thing that could have happened is you getting disconnected, you being the disconnecter, and then it will punish you with the loss.
 

XZero264

FSD | Nichol
Premium Donor
It's a really weird point system, you get more points by beating someone at your rank and higher (sounds like not the case for S though) and lose more points at someone with your own rank than to a higher or lower rank (which I would think you would lose more to people at and lower than your rank). Sometimes, like this morning, I'll lose considerably fewer points than I should have against people at the same rank and a couple matches later be back to losing 150 points (may or may not have been something to do with my losing streak from the last time I played). The points seem to also work on a streak system, the more wins you have in a streak the higher number of points you get from winning (at one point against F rank players I was getting 200+ points per match at A rank) while if you are losing a lot of matches in a row you progressively lose fewer points.

I'm stuck around A+ because I only have time to play for an hour at a time in the morning before I go to bed and about a half hour or so before I leave for work at night (rocking the night shift with only about 105 hours of ranked, I don't really play normal versus or lobbies) which normally results me in playing oversea matches whenever I play at all, I also enjoy playing other games. The queue times already are obscenely long in many cases (especially so on my nights off when I can wait up to ten minutes between matches looking for anyone at all ranks to play. I end up watching game videos, anime, or movies while I wait because I can't dedicate time to playing games on my laptop while in queue) so giving someone the ability to decline a ranked match would add to the time before I see them again in another ten minutes just because I got a Great or Greatest on them two matches previously (has happened bt extremely few times, I think I have 4 Greatests at this time).
It gets even more frustrating when I end up playing the same two people who play Alpha or Hayate (the only two at this point I cant stand playing against online) and they thrash me all night because I can't make proper reactions at that kind of lag and can't adjust very well (I'm a very "Hi-Counter Hold" kind of person because of playing a grappler for years, in just about every fighting game I play I make plays at the last second because most of them give damage bonuses).

95% of the people I play are at 1 bar of lag but many of them seem as if they have a full connection, I use the character select screen, and when I forget to I do the guard dance before a match starts, to see just how much lag I will have to endure for the match. For those who don't know what I mean I test the lag by moving the selector around the roster and see how long it takes for the directional input to kick in or mash the guard button a few times at the beginning of a match to check there. I would probably be terrible with Mila combos offline now because I'm so damn used to playing with at least 200ms latency.

As a side note, did the patch notes cover anything about game freezes regarding the PS3 version freezing at the stage select screen? Occasionally my PS3 will freeze after character select and I end up losing about half a night's progress in the process which only adds fuel to the fire. When I checked there wasn't a change for it.

However I do like that character select will be blind pick now, but I do enjoy playing Santa Bass against lower ranked players and the players I know I can beat with BS throws that I seemingly always forget how to use but still manage to pull off (Sorry Mr. StWahng, I can only aspire to be like you).
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top