Ladies and gentlemen, I found this fascinating video that addresses virtually every complaint that this community has about DOA/Online, developers, publishers, etc.
The community tends to cultivate many ideas as to what perpetuates certain types of decision-making, most of which are mere assumptions conjured up by folk who know nothing about the development process of their beloved product.
Sirs & madams, I refer you all to this video which, I hope, will unveil and/or answer some of your questions.
The video is long but it covers game development and decision-making, where your money goes, DLC practices, and most importantly (to most) netcode.
A Conversation with a AAA Concept Artist:
Understand that this is applicable to all games and not just DOA.
The community tends to cultivate many ideas as to what perpetuates certain types of decision-making, most of which are mere assumptions conjured up by folk who know nothing about the development process of their beloved product.
Sirs & madams, I refer you all to this video which, I hope, will unveil and/or answer some of your questions.
The video is long but it covers game development and decision-making, where your money goes, DLC practices, and most importantly (to most) netcode.
A Conversation with a AAA Concept Artist:
Understand that this is applicable to all games and not just DOA.
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