Rikuto
P-P-P-P-P-P-POWER!
Because being able to break a throw on reaction is stupid and ruins throws. The only way you should be able to break a throw is if you read it right, like in 3S (or Skullgirls) where you have to input the command on almost the same frame as your opponent does.
Throw breaks in SCV work more like throw softening in ST where you only lessen the damage and, at the same time, prevent your opponent from having positional advantage.
If someone breaks my throw in SC, they will like take like 5 damage.
If my throw comes out, it will do either 100+ damage, or just outright kill them.
"softening" is an understatement. It's the difference between life and death against me, and often it has to do with breaking the CORRECT throw at the CORRECT time. Environment cranks that damage up to 11.