Harada Takes a Shot at Team NINJA!!

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shunwong

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D

Someone doesn't like depth in their fighters and wants everything brain dead easy. Some people like to actually put time in their game and be rewarded for it.

I feel rewarded for putting time into VF5FS (aka: Playing it, not going into training mode to grind, I only go into traying mode looking for KNOWLEDGE). I think one of the good things about the game is its simplicity + incredible depth.

PS: Execution fetish reminds me of University/School. There were people who put all this time into memorizing stuff and they were terrified at the possibility of an exam that required actual logic/thinking.
 

Raansu

Well-Known Member
You guys sound so lazy.

Seriously can't put the time to practice fundamentals?

Learning fundamentals and game mechanics is not the same as having complicated inputs. I don't have a problem with them as I can do most of them just fine, but as I said, its just freaking muscle memory, it doesn't add any depth to the game.

Having strict timing on inputs is one thing, but having difficult inputs to pull off is just asinine. The raijin imo is a good example. I can do the damn throw but it doesn't mean those inputs arnt asinine, and it sure as hell doesn't add any depth to the character.
 

UncleKitchener

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To me this is very rewarding. JFs like Electics and OTGF and advanced techniques like KBC and WDC add a whole new layer of depth to a game. I'd say every second I practised these was worth it. "But it's muscle memory" isn't a good excuse imo. This could boil down to 'it's subjective' or 'it's just your opinion, man' sort of conversation, but I don't see the high execution being a major drawback since you can still play the game fine with just a WGF and normal back-dash. It's just that you won't have an edge over most people.
 

shunwong

Active Member
You guys sound so lazy.

Seriously can't put the time to practice fundamentals?

You sound like a guy with a lot of time on his hands...

When I was 13 I could play for hours both at home and at arcades.

Now I'm 33 and after work and putting my daughter to sleep I can play for a while every day, so I play the game that rewards me the most for actually playing the game, not for grinding.
 

Raansu

Well-Known Member
To me this is very rewarding. JFs like Electics and OTGF and advanced techniques like KBC and WDC add a whole new layer of depth to a game. I'd say every second I practised these was worth it. "But it's muscle memory" isn't a good excuse imo. This could boil down to 'it's subjective' or 'it's just your opinion, man' sort of conversation, but I don't see the high execution being a major drawback since you can still play the game fine with just a WGF and normal back-dash. It's just that you won't have an edge over most people.

JF's are one thing, difficult inputs is another. I'm fine with both and JF's serve their role but overall as I said I just don't feel that some kind of asinine input creates any depth to the game.
 

UncleKitchener

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How is KBC inputs asinine when you can do it so many different ways? You can be totally lazy in regard to input and just do :4::4::2::4::4::2:. Seriously, if you're going to bitch about execution, practice it for a few hours before you come to this conclusion.

I'm not tying to be an ass here, but I've seen 13/14-year-old (some kid in a Yorkshire tourney) having amazing execution both on pad and stick! If this boy, Amin, practised an hour a day for a few months, then you and I, grown ass men, should have no problem achieving that goal in half the time.
 

Raansu

Well-Known Member
Who the fuck said anything about KBD? That's d3v's issue, not mine. All I said is asinine inputs do not create more depth in a game. Someone doing a raijin for example does not make them special nor create more depth for hayate in doa4. It's just an asinine input to show off with as after you do the damn throw multiple times it becomes muscle memory. There is nothing special about "difficult" inputs.
 

UncleKitchener

Well-Known Member
Standard Donor
My mistake. My argument still stands though.

Is the Raijin your only example of an awkward input? I'd actually like to know what falls into your 'asinine' category. You brought up Akira's JF knee, but I think that's a great juggle extender.
 

xOmniCloudx

Active Member
I guess we're just going to agree to disagree. I much prefer the way Tekken does it over any other fighter. Feels the most rewarding and fun once you get it down and adds a far more varied amount to the replay value for me.
 

MajesticBlue

Active Member
All I have to add is in Tekken, movement is an artform. Making things hard for the sake of it is pretty dumb, unless the reward is worth it. Being able to punish with 14 frame Ewgf is a perfect example of using strict inputs to add depth to a game imo. The fact is that good movement can get you anything you want. So I can see why the inputs are the way they are.

This is pretty interesting stuff.
 

alstein

New Member
You guys sound so lazy.

Seriously can't put the time to practice fundamentals?

Both VF and Tekken are great games. One game gives me the greatness right away, the other forces me to jump through a bunch of hoops before I get to the good stuff. Which is more fun? Some folks are going to say going through the hoops is rewarding, others are going to say they want to get right to the strategic mindgames. This is why we have both games, and this is a good thing. Personally, if I have to spend a good bit of time with a fighting game in the "lab", instead of actually playing the game, I consider that a bad thing.

A big reason I am getting DOA5 (never played DOA before outside of a couple button-mashing sessions in the military years ago), is because it's supposed to be maybe easier than VF in terms of getting to the fun part of the game. Hopefully this game rewards my anticipation.
 
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