DrDogg
Well-Known Member
I found out the culptrit to the reason why Helena was nerfed!! At 2:34 and ends at 2:53
;_;
I found out the culptrit to the reason why Helena was nerfed!! At 2:34 and ends at 2:53
You should have a word with Jedi Robb. But on a serious note, how much influence do you have on character balancing? Could you somehow get Hayashi to understand how to get Helena back to not sucking?
I'm sure he's tried, he's already said that he's quite proactive on telling them things that should be changed for the better and suchYou should have a word with Jedi Robb. But on a serious note, how much influence do you have on character balancing? Could you somehow get Hayashi to understand how to get Helena back to not sucking?
Yeah i remember that but im wondering if anything Bryan said has actually gone through? If he is a big influence then im guessing Helena wont be so crappy in the final build.I'm sure he's tried, he's already said that he's quite proactive on telling them things that should be changed for the better and such![]()
Yes please!- She doesn't need PP2KP back. If they buff her damage a bit on things like 236PKP, it would have the same effect without the need to make any animation adjustments.
- The recovery on BKO and BKO Duck needs to be improved.
- Let her transition into BT without an attack or having to go into BKO first. Ayane and Brad can go into BT no problem, why can't Helena?
- Give her a BT low throw and a low throw from BKO.
- When she transitions into BKO or BT, she needs to be at advantage on block. Not huge advantage, just enough so that she can't be interrupted. Going by her DOA4 frame data, anyone with an i12 or faster 2P or mid attack will interrupt ALL of Helena's options if she enters BKO at 0. When she goes into BKO at a disadvantage, it just gets worse.
- Give her mid-kicks that are either safe or lead to something good (unholdable stun, frame advantage, etc.). In DOA4 Helena was all mid-punches. I'd hate to see that happen again...
- With P+K no longer crushing highs, BKO needs to crush just as fast as P+K did. If BKO doesn't crush instantly, it's uses become far more limited.
- BKO and BT sidesteps.
- She needs to be AT LEAST as safe as she was in DOA4... preferably more safe. She has GREAT mix-up when the opponent is stunned, but what about when you fight someone with good defense? A character should not be balanced with the assumption that top players will ever block. Just because the people in the two videos don't know how to punish (or were told not to punish?), doesn't mean other players won't take advantage of how unsafe some characters are.
Yeah i remember that but im wondering if anything Bryan said has actually gone through? If he is a big influence then im guessing Helena wont be so crappy in the final build.
Helena will still be good for pre-tournament casuals and online play.
You have realistic alternatives for those playstyles though. Helena players are going to have to learn a new character or gtfo.
We're mad about things we can control, not the things we can't. We're at a stage where we can get Helena fixed or at least have some light shed on her new tools.
A few frame data fixes won't kill them. It would be nice if they elaborated on Helena and why they felt the need to go to such extremes.
Everyone saying we're "whining" clearly doesn't know how things have been happening in the DOA community as of late. Let me help them..
Funnily enough, I'm actually not worried about any of those characters. Pai Chan more than likely will be like Akira and Sarah, so that means, actually "good". Hasn't Genfu always been really good?, I'm not too worried about him, Alpha-152 was OP in DOA4, but low tier in DOAD, maybe she won't be totally useless or maybe she'll be worse than Helena so people can feel better about Helena LOL. and Mila...well if Rig says anything about the newcomers, she might be really good too.They should have already revealed every single character a long time ago. That way more time would have been available for players to submit feedback and they could be properly balanced.
Any character yet to be revealed at this point, so late in development may be fucked too. Gen Fu, Mila, Alpha-152, and Pai still haven't been seen, and the game is only a month away. That's absurd.
They should have already revealed every single character a long time ago. That way more time would have been available for players to submit feedback and they could be properly balanced.
Any character yet to be revealed at this point, so late in development may be fucked too. Gen Fu, Mila, Alpha-152, and Pai still haven't been seen, and the game is only a month away. That's absurd.
Just because the public hasn't seen these characters doesn't mean the tester, myself and other interested parties haven't. You really shouldn't worry about the rest of the cast. As I said earlier, Shimbori and his team will do what they desire. All we can do is offer suggestions. It doesn't really matter if the character has been seen by the public yet because even if Helena was announced a month ago, no one has really had enough time with her to offer proper suggestions aside from the people I just mentioned.
Actually, I don't think so much that it happened to Zack, they said he was unfinished, unless you meant him getting safer.If Helena had been revealed early, we might have had a better chance. It happened to Zack and especially Christie.
It probably would have been a good idea to mention Bryan's -- "the author of your game's English edition guidebook" -- opinion in here as well, and how he has the entire Helena community concerned. Voicing doubts about a statement Shimbori made in sincerity might be perceived as disrespectful.Just from the two videos posted today and Mr Shimbori's statements in an interview, it became too obvious that Helena is lacking in too many important aspects of gameplay in the game.