Help me understand this game

Inertia

New Member
You don't. Simply put its false pressure using string delays and free canceling strings.
Thanks for the input. I appreciate it. I will put that to work. I was just thinking I had missed something. I really like this fighter. It's definitely among the most fun out there. Cheers!
 

Nereus

Well-Known Member
Standard Donor
You don't. Simply put its false pressure using string delays and free canceling strings.

Ok free canceling...you just stop the string right? Because I see when people talk about it they use :h: care to explain?
 

Prince Adon

Best in the World!!!
Premium Donor
Ok free canceling...you just stop the string right? Because I see when people talk about it they use :h: care to explain?

FC pretty much helps you stop the string, and follow up with a new one without the usual delay. It also make sure when going into a new string that you don't accidently do a follow up string to your last attack. It's good for mixing, and baiting when your opponent is expecting something you're not going to give.
 

Nereus

Well-Known Member
Standard Donor
FC pretty much helps you stop the string, and follow up with a new one without the usual delay. It also make sure when going into a new string that you don't accidently do a follow up string to your last attack. It's good for mixing, and baiting when your opponent is expecting something you're not going to give.

Thanks... I gotta try that with gen fu lol

FC pretty much helps you stop the string, and follow up with a new one without the usual delay. It also make sure when going into a new string that you don't accidently do a follow up string to your last attack. It's good for mixing, and baiting when your opponent is expecting something you're not going to give.
Oh yea a good manga to read that's in color is called God of High School
 

Inertia

New Member
So, with free canceling, does it remove any of the recovery frames or does it just remove the "buffer window" that you have to input a new string without it being added on to your existing string?

So say I am -4 on block and my next string begins with a 10 frame move. If I free cancel, the first hit of the second string will still impact at 14 frames after the free canceled string?
 

Raansu

Well-Known Member
So, with free canceling, does it remove any of the recovery frames or does it just remove the "buffer window" that you have to input a new string without it being added on to your existing string?

So say I am -4 on block and my next string begins with a 10 frame move. If I free cancel, the first hit of the second string will still impact at 14 frames after the free canceled string?

Free canceling just removes the buffer. Your recovery frames will be the same as if you didn't finish the string. So like with Jann Lee 6pk is -4. If you free cancel the kick you're going to be at -12. It's mostly just for baiting throws and creating false pressure. Sadly the game lacks a lot of frame advantage that it should have.
 

Chaos

Well-Known Member
the thing about this game is the fact that unlike other fighters you actually punish ALOT of strings if not all the unsafe strings with a Grab.... and the reason why strings may be unsafe on hit as well is because you usually get counter hits... anything that's say -5 or more on block can probably be grab-punished depending on the character's grabs themselves. What really bugs me about this game is the fact that Jann Lee's :6::6::K: does damage on close hit but on block it's -4 (pretty much unpunishable)
And since DOA5's buffering system is so stiff & shitty compared to the previous series, you will have a hard time dodging grabs & because of this stupid flaw every string can be punish from a grab.
 

Chaos

Well-Known Member
When you're trying to pull off :3::3::P: or Ryu's :2::3::6::P::+::K: but it comes out as :3::P::+::K: then theres something wrong with the
buffer system.
 

Tones

Well-Known Member
Premium Donor
And since DOA5's buffering system is so stiff & shitty compared to the previous series, you will have a hard time dodging grabs & because of this stupid flaw every string can be punish from a grab.
They tightened it on purpose and throw punishing is nothing new. If anything it makes throw punishing harder. You're right with the 33/236 buffers being mixed up... That issue sucks.

So say I am -4 on block and my next string begins with a 10 frame move. If I free cancel, the first hit of the second string will still impact at 14 frames after the free canceled string?
You can also use free cancel to make a psudeo combo. Eg, Tina has ppk with only a follow up. With free cancel you can ppf3kk (3k is the same was ppk). If you don't free cancel you cannot minimize the recovery/initation frames between the active frames. A more obvious examples are in juggles.
 

Moritsuna

New Member
Hi I'm a new player and I've recently picked up DoA 5 because of my friend who also likes DoA. I was wondering what is the best way to get better? Player matches online? Arcade/Training mode?

And some other quick questions that people can answer would be cool too.

1. I have the Super Street fighter fight stick from mad catz. I'm away from my home right now so I'll be practicing on a gamepad, but does a fight stick help me in the long run? And how is the official dead or alive fight stick setup supposed to be? (For example, I had to change the button settings for soul calibur 5 to get the optimal setup)

2. How is the character Helena? I've played a couple matches against my friend who mains Tina and I've had some decent matches with her, because her mixup gameplay is hard to counter. I like characters that are hard to counter, would Helena or Leifang or another character be better to use? (I plan on sticking to Helena unless there are crippling weaknesses to her core gameplay) And my backup is Mila because I train Judo/Muy Thai/Wushu in real life, reminds me of myself lol.
 

Prince Adon

Best in the World!!!
Premium Donor
Hello new comer. If you're asking to learn the basics of the game Arcade/training mode is your best bet. Arcade mode puts you through tutorial that teaches you basic stuff like doa block, hold, tech rolling, and attack system. Training mode is also a great way to learn different characters through command training. Also training is a good thing to use when wanting to learn advance stuff. There are also areas around the forum/site that'll give you good tips. If you want to learn characters that are hard to hold I would say learn Kokoro or Rig. They pretty much have the ability of ignoring the hold system. So I would learn them. But really just mess around with different characters and see who can catch your eye.

Last step would be online. It's good for experience, match up and practice(to an extent). Be warned though DOA5 do not have the best netcode so I wouldn't take it serious. Hopefully you'll have better luck online than some of us. Anyways I hope this helps. Have fun.
 

Moritsuna

New Member
It's interesting that you said Kokoro was hard to hold, I read on the wiki that " one of Kokoro's biggest disadvantages is that she is a very easy character to counter. Bigger and stronger characters like Bayman and Tina Armstrong can inflict an incredible amount of damage to Kokoro, making her fairly weak in a fight like this. Furthermore, she has a lot of punches and kicks that would intend players to "button mash." Compared to the varying attack strings of her sister Helena, Kokoro's attacks appear to be less refined."

But that may be from a previous incarnation of DoA. I do like Bai ji Quan though, might try her out as well.
 
I haven't played 2D fighters since forever, so I guess having frame advantage when your string get blocked is probably a 2D thing.

as far as I can know 3D fighters always leave you in negative frames when your attacks get blocked unless you are using some sort of slow moves with special properties or just frames like tekken's EWGF. that's just how it is, just know which moves are safe and which ones are punishable, and learn to mix up.

assume if you actually have a block string that leaves you positive on block in this game, there's no guard break or life bar shaving.
 

Raansu

Well-Known Member
I haven't played 2D fighters since forever, so I guess having frame advantage when your string get blocked is probably a 2D thing.

as far as I can know 3D fighters always leave you in negative frames when your attacks get blocked unless you are using some sort of slow moves with special properties or just frames like tekken's EWGF. that's just how it is, just know which moves are safe and which ones are punishable, and learn to mix up.

assume if you actually have a block string that leaves you positive on block in this game, there's no guard break or life bar shaving.

Not really...
 
now I am curious, I only know a bit of soul calobur and tekken, and from what I heard here, doa5 is the same too. so which other 3D games have fast string of moves that gives you positive on block given that these moves do not have special requirement like just frames or meter usage?
 

shunwong

Active Member
now I am curious, I only know a bit of soul calobur and tekken, and from what I heard here, doa5 is the same too. so which other 3D games have fast string of moves that gives you positive on block given that these moves do not have special requirement like just frames or meter usage?

A simple P in Virtua Fighter is positive on block.
 

d3v

Well-Known Member
Treat the neutral game like a 3D 3rd Strike where getting predictable gets you countered (parry = hold). In a combo, treat it like a 3D UMvC3 where oftentimes, a strong "auto-reset" option that can lead to big damage, also runs the risk of letting your opponent escape (TAC = holds/slow escape out of stun).
 

Rikuto

P-P-P-P-P-P-POWER!
now I am curious, I only know a bit of soul calobur and tekken, and from what I heard here, doa5 is the same too. so which other 3D games have fast string of moves that gives you positive on block given that these moves do not have special requirement like just frames or meter usage?

The games you just mentioned, plus DOA and VF.

So basically all of them.
 
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