DOA5LR [Help] Strike that make opponent overbalance when holding

navmesh

Member
i want to find all characters move lists (except critical burst) that make opponents get into "stun" (i means overbalance) they lose the balwhen they are defending ?
(because the opponent are in defending,he/she won't not lose health but that hit will make them get into "stun")
for example ,the opponent is in high holding , i want to find all the mid, high strike move list that can get he/she into stun
the same when he/she is in crouch holding ,i want to find all the low strike move list
like phase4/kasumi : 66PP・P+K
i don't know what it 's called, so i can't search for it
Thanks alot
 

tokiopewpew

Well-Known Member
Standard Donor
Are you talking about guard breaks? I would assume, since that's at least what Kasumi's 66PP causes.

There is no list about those here in the forum from what I know, and it depends on the characters how many you have. Most of the cast should have at least one for high/mid, though I only know one character that has a low hitting guard break (Ayane), so you propably won't find much of those.

Note that not every guard break guarantees that you can put your opponent into stun.
 

navmesh

Member
Are you talking about guard breaks? I would assume, since that's at least what Kasumi's 66PP causes.

There is no list about those here in the forum from what I know, and it depends on the characters how many you have. Most of the cast should have at least one for high/mid, though I only know one character that has a low hitting guard break (Ayane), so you propably won't find much of those.

Note that not every guard break guarantees that you can put your opponent into stun.
Thank you for the help, that's exactly what i mean , unfortunately there is no list like that :p
 

tokiopewpew

Well-Known Member
Standard Donor
Glad to hear. You can still search in the character specific forums, I'm pretty sure all of them contain some information in relation to that.
 

Brute

Well-Known Member
Standard Donor
Be careful, though, since many guard breaks leave the attacker at disadvantage. It's more useful to read up on a character's actual frame data than guard breaks.
 
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