Hidden/secret moves

Rapham0n

Active Member
I was playing against the CPU/AI/COMP (whatever you want to call it) and it was using Tina, and during the course of the match the CPU did two moves against me that I am unable to find anywhere in Tina's move list. They are:

#1: The GTS (Go-To-Sleep); and
#2: Air grab into the Giant Swing (WTF? :eek:)

Then I also noticed that not even her standard air throw is listed in the move list. :confused: I know how to do her standard air throw and the standard Giant Swing, but how do you do the GTS and how do you do the air grab into Giant Swing?

EDIT: If you are unaware of what the GTS is look here: http://en.wikipedia.org/wiki/Professional_wrestling_attacks#Go_to_Sleep
CM Punk uses it as his finisher in the WWE. In DOA5 the CPU as Tina used this move on me during a match. I want to know what the command input is for this move, but it is not listed in Tina's move list.

Also do other characters have unlisted moves? If so what are they? (And why are these moves not listed?)
 

Nightpup

Well-Known Member
1. You're talking about Tina's mid kick advanced hold, I think.
2. semi-circle forward(:426:)grab against an airborne opponent.

Rig has a couple feints that are unlisted.
Alpha-152 has a mixup and string that are both unlisted.
I'm not sure if Lisa's rope moves are listed or not.
 

Koompbala

Well-Known Member
#1: The GTS (Go-To-Sleep); and

Yeah refer to what Grap3 said for that. She has two other grabs that change on counter hit. Her 33 64T changes and so does her 33T. Which also happens to be a multi part grab. So 33T on counter then do 2T for most dmg.
 

XZero264

FSD | Nichol
Premium Donor
Air throws, wake up special attacks, some stance things, and attacks that change on special circumstances are not listed because the list assumes you are standing and your foe is standing and not in special circumstances (foe in air) aside from the basic wake up kick. It took me forever to figure out Hayabusa's air throw and I found Bass' special wake up kick on accident. Most characters have something unlisted because of that.
 

Rapham0n

Active Member
1. You're talking about Tina's mid kick advanced hold, I think.
2. semi-circle forward(:426:)grab against an airborne opponent.

Rig has a couple feints that are unlisted.
Alpha-152 has a mixup and string that are both unlisted.
I'm not sure if Lisa's rope moves are listed or not.

Ok, I figured out that if your opponent does a HOLD then if you neutral Throw them Tina will do the GTS. For example if your opponent guesses wrong and HOLDS in anticipation of an attack but you throw out a neutral Throw instead of striking (or if you see your opponent do a HOLD and are able to neutral Throw him/her during the recovery frames of their HOLD) then instead of Tina's usual neutral Throw she does the GTS. It looks pretty awesome. (And I must say I'm really starting to enjoy using Tina in this game. Which is odd because I don't normally like grapple based characters in these types of games.)

Also, for the air grab into giant swing, I've tried doing half circle forward and throw (:426::+::H+P:) to an opponent that is in the air but nothing happens. The grab misses even when I'm right up against the opponent. :confused:
 

Koompbala

Well-Known Member
Also, for the air grab into giant swing, I've tried doing half circle forward and throw (:426::+::H+P:) to an opponent that is in the air but nothing happens. The grab misses even when I'm right up against the opponent. :confused:

I like Tina too she's my first female main in any game basically. As far as the giant swing goes you just need enough air and it also depends who you launch cause of weight. Put hi counters on and launch with 9K into giant swing that will get anyone. The only thing I don't like about her. Is she got set combos that do the most dmg. Its either do a whole lot of dmg or crap dmg for the sake of variety. If you got any other Tina questions do ask. I'll tell you anything you need to know with her
 
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