UncleBiscuits79
Active Member
Hello Everyone.
I wanted to start this thread to get people's thoughts on any changes that they would like to see for Hitomi in DOA5 Last Round.
In general, I think that Hitomi is already very balanced, and in fact, while Kasumi is the main character of the game, I consider Hitomi the 'Ryu and Ken' of DOA5U. She does everything pretty well, but doesn't excel at anything. She has no super fancy combo's, is very straight forward, no guaranteed setups/damage, and generally has to earn every hit that she gets by playing the fundamentals of the fight system to get damage. I feel like she doesn't have 'cheap tricks' to get damage, which is great (I'm looking at you Gen-Fu, the king of permanent sitdown stuns; I know there are other examples, but that sticks out in my head
There are just a few things that I would like to change off the top of my head:
1.) Give Hitomi just a little more advantage on her punch parry (I think she gets like +7 now). I would say just make it +10 and lower the damage even more. I think the frame advantage is more valuable than the damage.
2.) Given that Hitomi's 9K is a mid kick, this move RARELY hits crouching opponents, which drives me mad sometimes. This move should either changed to a high attack, or else should be changed to actually work like a mid, in that it hits standing, and is a guaranteed hit against crouching opponents.
3.) Hitomi's back turn throw does NOT do enough damage. Getting someone in a back turn is not easy in any fighting game. If I actually was able to get someone back turned and the opponent did not do anything to try and defend, I feel like I should get more damage for that. Most other fighting games (Tekken comes to mind on this one) give you a good damage boost for landing a back turn throw.
Let me hear your thoughts and discussion on other things to change, or else let me know if you think my suggestions are bogus and tell me why.
Discussion abound!!
I wanted to start this thread to get people's thoughts on any changes that they would like to see for Hitomi in DOA5 Last Round.
In general, I think that Hitomi is already very balanced, and in fact, while Kasumi is the main character of the game, I consider Hitomi the 'Ryu and Ken' of DOA5U. She does everything pretty well, but doesn't excel at anything. She has no super fancy combo's, is very straight forward, no guaranteed setups/damage, and generally has to earn every hit that she gets by playing the fundamentals of the fight system to get damage. I feel like she doesn't have 'cheap tricks' to get damage, which is great (I'm looking at you Gen-Fu, the king of permanent sitdown stuns; I know there are other examples, but that sticks out in my head
There are just a few things that I would like to change off the top of my head:
1.) Give Hitomi just a little more advantage on her punch parry (I think she gets like +7 now). I would say just make it +10 and lower the damage even more. I think the frame advantage is more valuable than the damage.
2.) Given that Hitomi's 9K is a mid kick, this move RARELY hits crouching opponents, which drives me mad sometimes. This move should either changed to a high attack, or else should be changed to actually work like a mid, in that it hits standing, and is a guaranteed hit against crouching opponents.
3.) Hitomi's back turn throw does NOT do enough damage. Getting someone in a back turn is not easy in any fighting game. If I actually was able to get someone back turned and the opponent did not do anything to try and defend, I feel like I should get more damage for that. Most other fighting games (Tekken comes to mind on this one) give you a good damage boost for landing a back turn throw.
Let me hear your thoughts and discussion on other things to change, or else let me know if you think my suggestions are bogus and tell me why.
Discussion abound!!