Just curious how do you guys go about approaching your opponent? I will find and "TORIYAH!!" anyone that says 66K or 236P.
Well if you're talking about getting in... most of the time I count on 1K and 4P2K. Obviously that's not very effective and the threee moves you mentioned do not create stun game or even amazing damage situations 100% of the time.
Obviously this guy needs 6p+k (14i) and 3K buffed (NH stun and lift stun on CH+ or HCH, which I'll explain in a sec. I say this because in DOA4 Ein could actually play offensve because on NH he had two quick 14i stuns (3K and 6P+K) which allowed him to initiate a deep and effective stun game. To go further, 3K's SD stun in that game gave him great options to follow up with to get the opponent into the air or extend the stun. (3K, 4K was the unslow escapable setup. If the opponent held high or mid instantly, thier fate was sealed with dash in 3P or dash in 9P (depeinding on the distance between him and the opponent before the SD stun, he could possibly get 9P without the dash in, also if the opponent held, WR K was very much a possibility.
This made 3K very deadly and worth being considered as a intiator... but as it is now, it's nothing more than a liabilty. Frankly, I think that 3K deserves to be a better kick.
- 3K
- NH Stun - +15 Highest SE
- CH Stun - +15 Highest SE
- HCH Stun - Lift Stun/Guts Stun (with unholdabe frames) + 28 Highest SE
- In Stun - Lift Stun/Guts Stun (with unholdable frames) + 28 Highest SE
In the end this results in two things:
1. a NH starter with a better reward for stun game... even if it's stun, stun (3k), launch.
2. a 2 in 1 launcher on HCH. In other words, it works just like 4k6k for Hayate. On NH and CH, 4K6K is holdable but on HCH or in stun (which is the same stun as HCH), the move will natural combo. Same will apply to 3KK for Ein.
As for 6P+K, it needs no explanation but I was envisioning it bounding at max threshold. That's me though.
I also reopen my idea on Ein having a stance cancel for mixing up in the stun game quickly. This seems more like a DOA6 idea because Ein is actually probably going to be ok (above average) just with the simple additions we've brought up (not all of them), but with the stance addition, it'd push his offense a bit further. Just like with Jin from Tekken (or Mila's feints) the stance would simply have him crouch dash forward basically into some of his mix-ups. Yes he would avoid some highs and definitely standing throws but it'd submit him to guaranteed low throws. In stun the mix-ups would run very well though.
2P+K would be the raw transition. The transitionable moves would be 3K, 1K, P+K and H+K
- Feint Moves
- 2P+K~PP - High to Mid Punch string. Linear straight punch like 1K6P with a shallow stun like 66P or 4P, which is followed up by a quick swiping uppercut. This will result in a stun like either 3P or 6P.
- 2P+K~K - Knee with a good stun. Jab and 46P available on highest SE.
- 2P+K~2K - Sweep kick
- [Extra] - 2P+K~P+K - Heavy Uppercut which would give him his highest launcher. Pose would be similar to Zack's 33P mixed with Ein's own 9P in a way.
- [Extra] - 2P+K~H - Pops up from the crouch dash and does Hitomi's punch parry.